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Modul Theory of Game Development

(Theory of Game Development )

Modul:113520 Theory of Game Development (Wahlpflichtmodul im Hauptstudium)
Modulverantwortlicher:Prof. Dr. Stefan Radicke
ECTS-min./max.: 6 / 6
Workload: 6 ECTS x 30 = 180 hours
Modulprüfung: KMP
Kompetenzprofil
Lernergebnisse:
  • See games through the eyes of a professional game developer. This includes the ability to draw valid conclusions about the development process, the business model, cultural influences, and the underlying technology.
  • Understanding of the various career options in the games industry and the ability to analyze video games from different points of view, e.g. programmer, designer, artist, publisher, politician, and so on.
  • Understanding of the hard- and software used to develop video games and how it impacts the development process. This includes implications regarding the runtime performance as well as financial and budget considerations.
  • Ability to reflect and scientifically discuss various game development related subjects such as design, business, youth protection, hardware, and software within small groups.
  • Composition of written reports, outlining, summarizing, and analyzing the findings.
  • Presentation and explanation of the reports in front of the class.
  • Acquiring fundamental knowledge for advanced courses.

Teaching and Learning Agreement

The TLA can be found in the lecture description.
Weitere Angaben einblenden
Voraussetzung für dieses Modul: -
Dieses Modul ist Voraussetzung für:-
beinhaltet folgende Lehrveranstaltung(-en):
EDV-Nr Lehrveranstaltung Art  SWS  ECTS  Prüfungsform
113520a Theory of Game Development V 4 6
* kennzeichnet Prüfungsvorleistungen