This event takes place at Hochschule der Medien, Stuttgart

Marcin Wardaszko (Kozminski University)

Games and serious games for social impact, education and entertainment

Valentin Schwind (Frankfurt University of Applied Sciences)

Games in Human-Computer Interaction Research

Marvin Pohl (LAB132)

Pragmatic (Game) Development

Paul Lawitzki (Chasing Carrots)

The Path to Halls of Torment

Andreas Stiegler (Strichpunkt Design)

How Games Tick

Kathrin Radtke (Spellgarden Games)

Running a Sticky Business

Kasimir Blust (Spellgarden Games)

Running a Sticky Business

Prof. Dr. Nicholas Bowman (Syracuse University)

The psychology of nostalgia in video games

Benjamin Krahmer (Dornkamp, Rechtsanwalt)

Media and Games Law

Dr. Andrea Buchholz (MFG Baden-Württemberg)

From GamesHub for Health to Developer Boost and game funding – the Games BW funding strategy at a glance

Iris Harr (MFG Baden-Württemberg)

From GamesHub for Health to Developer Boost and game funding – the Games BW funding strategy at a glance

Constanze Bühner (Animationsinstitut)

Interactive Media - Under Water Diplom Game

Anna Brinkschulte (Animationsinstitut)

Interactive Media - Under Water Diplom Game

Dr. Henrik Gommel (GOTECH)

Virtual Reality and Gaming-Engines in Automotive Engineering

Mark Boss (Research Scientist bei Unity)

Inverse Rendering for Games

Yngve Eßing (Gentle Troll Entertainment GmbH)

How to build serious games (and not lose your mind while doing so)

Inge Defour Howest University of Applied Sciences

Howest DAE, educating international entertainment talent in Belgium

Sami Kojo Tampere University of Applied Sciences

Studying at TAMK Games Academy

Hauke Thießen Limbic Entertainment GmbH

Asset Management in Park Beyond

Matthias Guntrum Gentlymad Studios

The journey to a centralized QA solution for Unity games