Das Projekt- und Medienarchiv der HdM

Real-Time Ray Tracing

Research and development in real-time ray tracing with Micrsoft DXR & Nvidia RTX.
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Beschreibung

Ray tracing is a way to render a virtual scene but it comes with high computational costs, which has made this technique unusable for real-time applications as games. New GPUs as the Nvidias RTX lineup could make real-time ray tracing techniques possible.
This project discovers various real-time ray tracing techniques.




Projektart

Projektarbeit

Semester

WS2018/2019

Beteiligte Studiengänge

Computer Science and Media (Master)

Team
Vincent Musch
Betreuer
Stefan Radicke
Ansprechpartner

Vincent Musch

vm042@hdm-stuttgart.de

Software

Visual Studio

Programmierung

C++

HLSL