Das Projekt- und Medienarchiv der HdM

Real-Time Ray Tracing

Research and development in real-time ray tracing, with focus on adaptive reflections.
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Beschreibung

Ray tracing is a way to render a virtual scene but it comes with high computational costs, which has made this technique unusable for real-time applications as games. New GPUs as the Nvidia RTX lineup and advanced techniques could make real-time ray tracing possible.
This project discovers various real-time ray tracing techniques, with focus on the development of novel adaptive reflections.




Projektart

Projektarbeit

Semester

SS2019

Beteiligte Studiengänge

Computer Science and Media (Master)

Team
Vincent Musch
Betreuer
Stefan Radicke
Ansprechpartner

Vincent Musch

vm042@hdm-stuttgart.de

Software

Visual Studio

Substance Painter

Blender

Programmierung

C++

HLSL