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Real-Time Ray Tracing

Ray tracing is a way to render a virtual scene but it comes with high computational costs, which has made this technique unusable for real-time applications as games. New GPUs as the Nvidia RTX lineup and advanced techniques could make real-time ray tracing possible. This project discovers various real-time ray tracing techniques, with focus on the development of novel adaptive reflections.
Studiengang: Computer Science and Media (Master)
Betreuer: Prof. Dr. Stefan Radicke
Team: Vincent Musch