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Portrait von Sabiha Ghellal

Prof. Dr. Sabiha Ghellal

Professorin | Mobile Medien
+49 711 8923-2721 Ghellal@hdm-stuttgart.de 149, Nobelstraße 10 (Hauptbau)
Lehrgebiet
User Interface / Experience Design / Interaction Design / Game Design / Innovation Management / Transmedia Storytelling
Forschungsgebiet
UXD Transmedia Storytelling New Media Convergence Pervasive Gaming Novel Interfaces for TV & Gaming

Lebenslauf (Kurz)

WORK EXPERIENCE

  • Since November 2014, Professor Interaction Design (Focus Experience & Game Design)
  • September 2012 – October 2012 Interim Professor Interaction Design
  • April 2008 – August 2012, UID & UXD Freelancer
  • December 2001 – March 2008: Sony Europe, Manager Research & Innovation  Concept, Design, and Implementation as well as overall Management of 2 EU Funded projects (Budget € 1.9 million): Concept, design, and implementation of UID, UXD and Game Design reflecting selected technology trends and research interests of pre-selected business owners. Berlin, Germany 
  • June 2001 – November 2011 07/01–11/01 Airmedia, Head of Product Development, responsibilities included:  Concept, Design & Development of European Airmedia product suite and major accounts. Berlin, London & New York  
  • April 2000 – June 2001, GoIndustry  , Product Manager. Independently responsible for concept, interaction and graphic design of the platform, partner management for 3rd party SW. Munich, Germany
  • July 1998- March 2000, Compaq Computers, Program Manager Global Accounts Concept, Design, and Implementation of an e-business solution for global accounts such as General Motors. Munich, Germany
  • April 1996- July 1998, CompuServe, Project Coordinator: Liaison to the US headquarters and the localization, customization, and functionality requirement definition of the Germany CompuServe client. Munich, Germany 

SKILLS & INTERESTS

  • Interaction Design (Interface, Graphic & Experience Design)
  • Game Design: Mobile Game Design & Transmedia Storytelling
  • User Centered Design, Qualitative and Quantitative Evaluation  (Tobii & SMI Eye Tracker Systems)
  • Graphic Design & Conception (Wireframing & Instant Prototyping)
  • Front End Software Design
  • Media Strategy development (Project, Product & Innovation Management)
  • Software: MS Office Paket, Adobe Photoshop, Illustrator & Flash, Axure, Balsamiq & Omnigraffle, Construct 2, etc.

 

 

Lebenslauf

WORK EXPERIENCE

Since November

2014, Professor Interaction Design (Focus: Experience & Game

Design) and September

2012 – October 2012 Interim Professor  Interaction

Design

 

  • Lectures & Seminars: (Bachelor & Master): Mobile Content, User Interface Design, Mobile Game Design, User Experience, Transmedia Storytelling and Screen design
  • Projects & Committees: Founding Member: REMEX Research Group and the HdM Institute for Games (IFG)  
  • Curator: Game Zone at ITFS (International Animation Festival in Stuttgart).
  • Member of the Expert Panel: Animation Production Day (APD) as an Expert for Transmedia & Games
  • April 2008-August 2012 UID & UXD Freelancer 
  • User Experience Design for Sony Europe, Nokia as well as several smaller agencies.
  • Tutor at Merz Akademie Stuttgart (Art Academy), and MdH in Berlin in and Munich, Film Akademie Stuttgart and Stuttgart Media University. 

 

"margin-left: 65.0pt; text-indent: -65.0pt;">Sony

Europe    December 2001 – March 2008,

Manager Research & Innovation  Concept, Design, and

Implementation as well as overall Management of 2 EU Funded

projects (Budget € 1.9 million): Concept, design, and

implementation of UID, UXD and Game Design reflecting selected

technology trends and research interests of pre-selected business

owners. Berlin, Germany 

"margin-left: 65.0pt; text-indent: -65.0pt;">

Airmedia          June

2001 – November 2011 07/01–11/01 Head of Product

Development, responsibilities included:  Concept, Design &

Development of European Airmedia product suite and major accounts.

Berlin, London & New York  

"margin-left: 65.0pt; text-indent: -65.0pt;">GoIndustry

      April 2000 – June 2001,

Product Manager. Independently responsible for concept, interaction

and graphic design of the platform, partner management for

3rd party SW. Munich, Germany

Compaq

            July 1998-

March 2000, Program Manager Global Accounts 

"margin-left: 65.0pt; text-indent: -65.0pt;">Computers

       Concept, Design, and

Implementation of an e-business solution for global accounts such

as General Motors. Munich, Germany

"margin-left: 65.0pt; text-indent: -65.0pt;">

CompuServe    April 1996- July 1998,

Project Coordinator: Liaison to the US headquarters and the

localization, customization, and functionality requirement

definition of the Germany CompuServe client. Munich,

Germany 

SKILLS & INTERESTS

  • Interaction Design (Interface, Graphic & Experience Design)
  • Game Design: Mobile Game Design & Transmedia Storytelling
  • User Centered Design, Qualitative and Quantitative Evaluation  (Tobii & SMI Eye Tracker Systems)
  • Graphic Design & Conception (Wireframing & Instant Prototyping)
  • Front End Software Design
  • Media Strategy development (Project, Product & Innovation Management)
  • Software: MS Office Paket, Adobe Photoshop, Illustrator & Flash, Axure, Balsamiq & Omnigraffle, Construct 2, etc.

 

 

 

 

 

 

 

"margin-left: 78.0pt; mso-add-space: auto; text-indent: -14.2pt; mso-list: l0 level1 lfo1;">

 

 

Publikationen

"mso-ansi-language: EN-GB;">Ghellal, Sabiha;

et.al., Transmedia Perspective. In: Artur Lugmayr and

Cinzia Dal Zotto (edts.) Media Convergence Handbook. ,

Springer-Verlag, 2016, http://www. Springer. com/series/11520,

2016. (Excerpts can be found in Chapter 2 and 3 and the full paper

in Appendix A)

"mso-ansi-language: EN-GB;">Ghellal, Sabiha; Morrison, Ann;

Hassenzahl, Marc; Schaufler, Benjamin. The Remediation of

Nosferatu: exploring transmedia experiences.

In: Proceedings of the 2014 conference on Designing

interactive systems (DIS). ACM, 2014. S. 617-626. (Excerpts

can be found in Chapter 4.1 and the full paper in Appendix

A)

"mso-ansi-language: EN-GB;">Ghellal, Sabiha; Mussin, Nick;

Morrison, Ann. The Roaring Hammock. Mensch und

Computer 2015–Proceedings, 2015. (Excerpts can be found

in Chapter 4.2 and the full paper in Appendix A)

"mso-ansi-language: EN-GB;">Ghellal, Sabiha; Schneider, Tobias;

Holopainen, Jussi. Get Milk–A Game of Lenses Abstract.

Conference of the Digital Games Research Association, (DIGRA)

2015.

"font-size: 10pt;">Ghellal, Sabiha. The Fuzzy Front End of

Experience Design – Considering Ambiguous and Prescribed

Qualities 2015 VVT Technology 209, ISSN-L 2242-1211 ISSN

2242-122X (Online) (Excerpts can be found in Chapter 6 and the full

paper in Appendix A)

"mso-ansi-language: EN-GB;">Ghellal, S., & Lindt, I. (2008).

Interactive movie elements in a pervasive game. Personal and

Ubiquitous Computing, 12(4), 307-315.

"mso-ansi-language: EN-GB;">Wittkämper, M., Lindt, I., Broll,

W., Ohlenburg, J., Herling, J., & Ghellal, S. (2007, April).

Exploring augmented live video streams for remote participation.

In CHI'07 Extended Abstracts on Human Factors in Computing

Systems (pp. 1881-1886). ACM.

Lindt,

I., Ohlenburg, J., Pankoke-Babatz, U., & Ghellal, S. (2007). A

report on the crossmedia game epidemic

menace. Computers in Entertainment (CIE),5(1), 8

Lindt,

I., Ohlenburg, J., Pankoke-Babatz, U., Prinz, W., & Ghellal, S.

(2006, April). Combining multiple gaming interfaces in epidemic

menace. In CHI'06 Extended Abstracts on Human Factors in

Computing Systems (pp. 213-218). ACM.

"mso-ansi-language: EN-GB;">Pankoke-Babatz, U., Lindt, I.,

Ohlenburg, J., & Ghellal, S. (2006). Crossmediales Spielen in

‘Epidemic Menace’. In Mensch &

Computer (pp. 233-242).

Lindt,

I., Ohlenburg, J., Pankoke-Babatz, U., Ghellal, S., Oppermann, L.,

& Adams, M. (2005). Designing cross media games. In 2nd

International Workshop on Gaming Applications in Pervasive

Computing Environments

Vorträge

"text-indent: -18.0pt; mso-list: l0 level1 lfo1;"> 

"text-indent: -18.0pt; mso-list: l0 level1 lfo1;">

"font-size: 10pt;">Game Aesthetics and Experience Design- How to

design for meaningful experiences in a museum or gallery context

with interdisciplinary experts (2016), Part of the Open Culture

Initiative at MFG Medien- und Filmgesellschaft

Baden-Württemberg mbH, Breitscheidstr. 4, D-70174

Stuttgart 

"DA">http://www.openculturebw.de/p/blog-page.html

"text-indent: -18.0pt; mso-list: l0 level1 lfo1;">

"font-size: 10pt;" lang="DA">

"font-size: 10pt; text-indent: -18pt;">Keynote:

"font-size: 10pt; text-indent: -18pt;"> Keynote &

Moderation & Workshop Lead: Museum Apps of Today and Digital

Perspectives of Tomorrow  (2015). Humboldtforum

Foundation, Berlin

"text-indent: -18.0pt; mso-list: l0 level1 lfo1;">

"font-size: 10pt;" lang="DA">http://www.openculturebw.de/p/blog-page.htmlNordiCHI

2014 - The Fuzzy Front End of Experience Design –Considering

Ambiguous and Prescribed Qualities 

"text-indent: -18.0pt; mso-list: l0 level1 lfo1;">

"font-size: 13.3333px;">Keynote Titled ‘Transmedia

Perspectives’ (2013), SETECEC

20132nd Conference Software and Emerging Technologies for

Education, Culture, Entertainment, and Commerce

"text-indent: -18.0pt; mso-list: l0 level1 lfo1;"> 

http://www.teammedusa.fi/sensethemove/program

 

Projekte

Ausgewählte Projekte: 

HelGA: Hochschul

Electronischer Gaming Automat -

VIDEO & Helga auf dem

ITFS 

Elena: Displaced Reality Video

Save

the Kittens: Play

Get

Milk: Game Design Learning Game Play 

Sheep

Attack: Play 

Lost

in the Woods: Play Prototype 

Hochschulübergreifende Projekte: Digital

Forest: Facebook

Link 

 

 

Abschlussarbeiten

 

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English Version

WORK EXPERIENCE

  • Since November 2014, Professor Interaction Design (Focus Experience & Game Design)
  • September 2012 – October 2012 Interim Professor Interaction Design
  • April 2008 – August 2012, UID & UXD Freelance
  • December 2001 – March 2008: Sony Europe, Manager Research & Innovation  Concept, Design, and Implementation as well as overall Management of 2 EU Funded projects (Budget € 1.9 million): Concept, design, and implementation of UID, UXD and Game Design reflecting selected technology trends and research interests of pre-selected business owners. Berlin, Germany 
  • June 2001 – November 2011 07/01–11/01 Airmedia, Head of Product Development, responsibilities included:  Concept, Design & Development of European Airmedia product suite and major accounts. Berlin, London & New York  
  • April 2000 – June 2001, GoIndustry  , Product Manager. Independently responsible for concept, interaction and graphic design of the platform, partner management for 3rd party SW. Munich, Germany
  • July 1998- March 2000, Compaq Computers, Program Manager Global Accounts Concept, Design, and Implementation of an e-business solution for global accounts such as General Motors. Munich, Germany
  • April 1996- July 1998, CompuServe, Project Coordinator: Liaison to the US headquarters and the localization, customization, and functionality requirement definition of the Germany CompuServe client. Munich, Germany 

SKILLS & INTERESTS

  • Interaction Design (Interface, Graphic & Experience Design)
  • Game Design: Mobile Game Design & Transmedia Storytelling
  • User Centered Design, Qualitative and Quantitative Evaluation  (Tobii & SMI Eye Tracker Systems)
  • Graphic Design & Conception (Wireframing & Instant Prototyping)
  • Front End Software Design
  • Media Strategy development (Project, Product & Innovation Management)
  • Software: MS Office Paket, Adobe Photoshop, Illustrator & Flash, Axure, Balsamiq & Omnigraffle, Construct 2, etc.

English Video of Student Projects at the ITFS International

Animation Festival HelGA