"mso-ansi-language: EN-GB;">Ghellal, Sabiha;
et.al., Transmedia Perspective. In: Artur Lugmayr and
Cinzia Dal Zotto (edts.) Media Convergence Handbook. ,
Springer-Verlag, 2016, http://www. Springer. com/series/11520,
2016. (Excerpts can be found in Chapter 2 and 3 and the full paper
in Appendix A)
"mso-ansi-language: EN-GB;">Ghellal, Sabiha; Morrison, Ann;
Hassenzahl, Marc; Schaufler, Benjamin. The Remediation of
Nosferatu: exploring transmedia experiences.
In: Proceedings of the 2014 conference on Designing
interactive systems (DIS). ACM, 2014. S. 617-626. (Excerpts
can be found in Chapter 4.1 and the full paper in Appendix
A)
"mso-ansi-language: EN-GB;">Ghellal, Sabiha; Mussin, Nick;
Morrison, Ann. The Roaring Hammock. Mensch und
Computer 2015–Proceedings, 2015. (Excerpts can be found
in Chapter 4.2 and the full paper in Appendix A)
"mso-ansi-language: EN-GB;">Ghellal, Sabiha; Schneider, Tobias;
Holopainen, Jussi. Get Milk–A Game of Lenses Abstract.
Conference of the Digital Games Research Association, (DIGRA)
2015.
"font-size: 10pt;">Ghellal, Sabiha. The Fuzzy Front End of
Experience Design – Considering Ambiguous and Prescribed
Qualities 2015 VVT Technology 209, ISSN-L 2242-1211 ISSN
2242-122X (Online) (Excerpts can be found in Chapter 6 and the full
paper in Appendix A)
"mso-ansi-language: EN-GB;">Ghellal, S., & Lindt, I. (2008).
Interactive movie elements in a pervasive game. Personal and
Ubiquitous Computing, 12(4), 307-315.
"mso-ansi-language: EN-GB;">Wittkämper, M., Lindt, I., Broll,
W., Ohlenburg, J., Herling, J., & Ghellal, S. (2007, April).
Exploring augmented live video streams for remote participation.
In CHI'07 Extended Abstracts on Human Factors in Computing
Systems (pp. 1881-1886). ACM.
Lindt,
I., Ohlenburg, J., Pankoke-Babatz, U., & Ghellal, S. (2007). A
report on the crossmedia game epidemic
menace. Computers in Entertainment (CIE),5(1), 8
Lindt,
I., Ohlenburg, J., Pankoke-Babatz, U., Prinz, W., & Ghellal, S.
(2006, April). Combining multiple gaming interfaces in epidemic
menace. In CHI'06 Extended Abstracts on Human Factors in
Computing Systems (pp. 213-218). ACM.
"mso-ansi-language: EN-GB;">Pankoke-Babatz, U., Lindt, I.,
Ohlenburg, J., & Ghellal, S. (2006). Crossmediales Spielen in
‘Epidemic Menace’. In Mensch &
Computer (pp. 233-242).
Lindt,
I., Ohlenburg, J., Pankoke-Babatz, U., Ghellal, S., Oppermann, L.,
& Adams, M. (2005). Designing cross media games. In 2nd
International Workshop on Gaming Applications in Pervasive
Computing Environments