The future of Media
Game and Character Designer Black Pants Studio, Berlin
Tobias Bilgeri is a gamedesigner and animation artist working and living in Berlin. During his animation studies at the school of fine arts Kassel he co-founded the Black Pants Gamestudio were he works as a gamedesigner and content artist. He also teaches at the UDK-Berlin and gives lectures about gamesound.
Art Director Ubisoft-Studio Blue Byte Düsseldorf
Edgar Bittencourt is Art Director at the Ubisoft studio Blue Byte in Dusseldorf - only by detours did he enter the games industry. His artistic career began with classical ballet training at the Conservatories of Rio de Janeiro and Paris. In 1989 he joined the Ballettcompagnie in Paris, later worked among others, partnered with the New York City Ballet and the Paris Opera Ballet, danced in guest roles in opera houses in over 40 countries. This time has enormously expanded Edgar's horizon. He was always impressed by how actors are effectively staged. Edgar studied graphic design in Hamburg at the age of 29. Career positions in the film and advertising industry followed, e.g. as a cartoon animator for children's series. But only with the entry into the games industry Edgar was able to pick up his original ideas of staging and entertainment as a designer. His motivation is to entertain players in the best possible way and help them to escape into an interactive world.
Alexandre Espigares will present a behind the scenes look at the art and animation creation of his animated feature film White Fang. Based on the timeless novel by Jack London, White Fang is the story of a mixed wolf-dog growing up between wilderness and civilization, being told in striking imagery inspired by the Yukon region. From insights into early concepts to the development of the 3D animation style, and the combination of motion capture and keyframe animation, Alex Espigares will also share with us the challenges of realizing an ambitious artistic animated feature film within a limited European budget. Alex Espigares is the co-director of the Academy Award winning animated short film Mr Hublot.
Senior Concept Artist Industrial Light and Magic
Already during his bachelor studies to Industrial Designer, he supported Trixter, one of the leading VFX studios in Germany. As an integral part of the Concept Art team, he led the newly formed Art Department a short time later and worked on projects such as Iron Man 3, Independence Day 2, Captain America: The Winter Soldier or the Avengers in the following years. Since 2015 Luis works mainly as Senior Concept Artist at ILM.
Writer / Director 3rd Eye Studios
Gregory Louden is an Australian entrepreneur, writer / director, Academy Award winning VFX Artist, narrative designer and computer scientist. He started his career in feature animation / vfx where he worked on Legend of the Guardians, Sucker Punch, Happy Feet 2, Prometheus, World War Z, Jack the Giant Slayer and Gravity. After VFX, he decided to try interactive entertainment after years of interest, where he led the Narrative Design on Quantum Break and preproduction of Control and CrossFire 2: Single Player. Afterwards he joined 3rd Eye Studios and the VR industry where he led the design and wrote / directed Downward Spiral: Horus Station. Today he is now CEO and founder of an unannounced Australian story game company.
Senior Consultant ICT AG
CEO ABC Event Production
Think big! Think unique! Make it work! Rediscover things anew!
This is the credo of media artist, creative director and show director Andree Verleger. His name comes up regularly when dealing with large productions, whether in China, the United Arab Emirates, Russia or the United States. He belongs to an inner circle of those responsible for larger-than-life show experiences, an example shown at the world's tallest building, the Burj Khalifa. Or to the creative team that designed the unforgettable opening ceremony of the 2008 Olympic Games in Beijing. Andree is an all-rounder, an all-inclusive package and can be appointed to all divisions. Storytelling, film creation, and film production as well as musical composition are among the creative fields in which Andree involves himself, he specifies what he wants and insists on delivery. Verleger has a keen understanding of technical issues and solutions. Kinetics, lighting design, sound design, and robotics are a part of his repertoire. As creative director at the 2008 Olympics in Beijing his vast knowledge was required and he acted as a bridge between creation and technicians.
VFX supervisor Trixter
Michael has worked in the vfx industry for a long time: he started his career in Germany and studied animation at Filmakademie in Ludwigsburg. After that he moved on to work on major motion pictures in Sydney, London and Wellington. Upon his return to Germany he served as one of the Visual Effects Supervisors on Journey 2, Star Trek Into Darkness, Game of Thrones and Good Kill. He supervised the VFX production for Atomic Blonde and has recently completed working on Black Panther and Lost In Space for Trixter.
Course Leader VFX Norwich University of the Arts
In the 90's he started teaching at Central Saint Martins and then designed and became the first director of the London Animation School (now assimilated into the UK's University of the Arts' postgraduate offer). Later he became director of the UK's first Compositing and VFX short course training centre (part of the UK's National Film and TV School) called the Finishing School. After 4 years in Cambridge bringing the computer games industry and education together he returned to London to join Creative Skillset as the Computer Games, Animation and facilities manager where he became Head of Development running a great team who built future qualifications, apprenticeships, courses and skills solutions for the whole of the Creative Media, Advertising, Fashion and textiles and Publishing sectors. After 6 years at Creative Skillset, he became Course Leader in VFX at Norwich University of the Arts, designing a new kind of VFX degree course, to create industry-centric talent who can think on their feet and innovate.