Lebenslauf (kurz)
WORK EXPERIENCE
- Since November 2014, Professor Interaction
Design (Focus Experience & Game Design)
- September 2012 – October 2012 Interim Professor
Interaction Design
- April 2008 – August 2012, UID & UXD
Freelancer
- December 2001 – March 2008: Sony Europe, Manager
Research & Innovation Concept, Design, and
Implementation as well as overall Management of 2 EU
Funded projects (Budget
€ 1.9 million): Concept, design, and implementation of UID,
UXD and Game Design reflecting selected technology trends and
research interests of pre-selected business owners. Berlin,
Germany
- June 2001 – November 2011
07/01–11/01 Airmedia, Head of Product
Development, responsibilities included: Concept, Design &
Development of European Airmedia product suite and major accounts.
Berlin, London & New York
- April 2000 – June
2001, GoIndustry
, Product Manager. Independently responsible
for concept, interaction and graphic design of the platform,
partner management for 3rd party SW. Munich, Germany
- July 1998- March 2000, Compaq Computers, Program
Manager Global Accounts Concept, Design, and Implementation of an
e-business solution for global accounts such as General Motors.
Munich, Germany
- April 1996- July 1998, CompuServe, Project
Coordinator: Liaison to the US headquarters and the localization,
customization, and functionality requirement definition of the
Germany CompuServe client. Munich, Germany
SKILLS & INTERESTS
- Interaction Design (Interface, Graphic & Experience
Design)
- Game Design: Mobile Game Design & Transmedia
Storytelling
- User Centered Design, Qualitative and Quantitative Evaluation
(Tobii & SMI Eye Tracker Systems)
- Graphic Design & Conception (Wireframing & Instant
Prototyping)
- Front End Software Design
- Media Strategy development (Project, Product & Innovation
Management)
- Software: MS Office Paket, Adobe Photoshop, Illustrator &
Flash, Axure, Balsamiq & Omnigraffle, Construct 2, etc.
Lebenslauf
WORK EXPERIENCE
Since November
2014, Professor Interaction Design (Focus: Experience & Game
Design) and September
2012 – October 2012 Interim Professor Interaction
Design
- Lectures &
Seminars: (Bachelor &
Master): Mobile Content, User Interface Design, Mobile Game Design,
User Experience, Transmedia Storytelling and Screen
design
- Projects &
Committees: Founding
Member: REMEX Research Group and the HdM Institute for Games (IFG)
- Curator: Game Zone at ITFS (International Animation Festival in
Stuttgart).
- Member of the Expert Panel: Animation Production Day (APD) as
an Expert for Transmedia & Games
- April 2008-August 2012 UID & UXD Freelancer
- User Experience Design for Sony Europe, Nokia as well as
several smaller agencies.
- Tutor at Merz Akademie Stuttgart (Art Academy), and MdH in
Berlin in and Munich, Film Akademie Stuttgart and Stuttgart Media
University.
Sony
Europe December 2001 – March 2008,
Manager Research & Innovation Concept, Design, and
Implementation as well as overall Management of 2 EU Funded
projects (Budget € 1.9 million): Concept, design, and
implementation of UID, UXD and Game Design reflecting selected
technology trends and research interests of pre-selected business
owners. Berlin, Germany
Airmedia June
2001 – November 2011 07/01–11/01 Head of Product
Development, responsibilities included: Concept, Design &
Development of European Airmedia product suite and major accounts.
Berlin, London & New York
GoIndustry
April 2000 – June 2001,
Product Manager. Independently responsible for concept, interaction
and graphic design of the platform, partner management for
3rd party SW. Munich, Germany
Compaq
July 1998-
March 2000, Program Manager Global Accounts
Computers
Concept, Design, and
Implementation of an e-business solution for global accounts such
as General Motors. Munich, Germany
CompuServe April 1996- July 1998,
Project Coordinator: Liaison to the US headquarters and the
localization, customization, and functionality requirement
definition of the Germany CompuServe client. Munich,
Germany
SKILLS & INTERESTS
- Interaction Design (Interface, Graphic & Experience
Design)
- Game Design: Mobile Game Design & Transmedia
Storytelling
- User Centered Design, Qualitative and Quantitative Evaluation
(Tobii & SMI Eye Tracker Systems)
- Graphic Design & Conception (Wireframing & Instant
Prototyping)
- Front End Software Design
- Media Strategy development (Project, Product & Innovation
Management)
- Software: MS Office Paket, Adobe Photoshop, Illustrator &
Flash, Axure, Balsamiq & Omnigraffle, Construct 2, etc.
Publikationen
Ghellal, Sabiha;
et.al., Transmedia Perspective. In: Artur Lugmayr and
Cinzia Dal Zotto (edts.) Media Convergence Handbook. ,
Springer-Verlag, 2016, http://www. Springer. com/series/11520,
2016. (Excerpts can be found in Chapter 2 and 3 and the full paper
in Appendix A)
Ghellal, Sabiha; Morrison, Ann;
Hassenzahl, Marc; Schaufler, Benjamin. The Remediation of
Nosferatu: exploring transmedia experiences.
In: Proceedings of the 2014 conference on Designing
interactive systems (DIS). ACM, 2014. S. 617-626. (Excerpts
can be found in Chapter 4.1 and the full paper in Appendix
A)
Ghellal, Sabiha; Mussin, Nick;
Morrison, Ann. The Roaring Hammock. Mensch und
Computer 2015–Proceedings, 2015. (Excerpts can be found
in Chapter 4.2 and the full paper in Appendix A)
Ghellal, Sabiha; Schneider, Tobias;
Holopainen, Jussi. Get Milk–A Game of Lenses Abstract.
Conference of the Digital Games Research Association, (DIGRA)
2015.
Ghellal, Sabiha. The Fuzzy Front End of
Experience Design – Considering Ambiguous and Prescribed
Qualities 2015 VVT Technology 209, ISSN-L 2242-1211 ISSN
2242-122X (Online) (Excerpts can be found in Chapter 6 and the full
paper in Appendix A)
Ghellal, S., & Lindt, I. (2008).
Interactive movie elements in a pervasive game. Personal and
Ubiquitous Computing, 12(4), 307-315.
Wittkämper, M., Lindt, I., Broll,
W., Ohlenburg, J., Herling, J., & Ghellal, S. (2007, April).
Exploring augmented live video streams for remote participation.
In CHI'07 Extended Abstracts on Human Factors in Computing
Systems (pp. 1881-1886). ACM.
Lindt,
I., Ohlenburg, J., Pankoke-Babatz, U., & Ghellal, S. (2007). A
report on the crossmedia game epidemic
menace. Computers in Entertainment (CIE),5(1), 8
Lindt,
I., Ohlenburg, J., Pankoke-Babatz, U., Prinz, W., & Ghellal, S.
(2006, April). Combining multiple gaming interfaces in epidemic
menace. In CHI'06 Extended Abstracts on Human Factors in
Computing Systems (pp. 213-218). ACM.
Pankoke-Babatz, U., Lindt, I.,
Ohlenburg, J., & Ghellal, S. (2006). Crossmediales Spielen in
‘Epidemic Menace’. In Mensch &
Computer (pp. 233-242).
Lindt,
I., Ohlenburg, J., Pankoke-Babatz, U., Ghellal, S., Oppermann, L.,
& Adams, M. (2005). Designing cross media games. In 2nd
International Workshop on Gaming Applications in Pervasive
Computing Environments
Vorträge
Game Aesthetics and Experience Design- How to
design for meaningful experiences in a museum or gallery context
with interdisciplinary experts (2016), Part of the Open Culture
Initiative at MFG Medien- und Filmgesellschaft
Baden-Württemberg mbH, Breitscheidstr. 4, D-70174
Stuttgart http://www.openculturebw.de/p/blog-page.html
Keynote: Keynote &
Moderation & Workshop Lead: Museum Apps of Today and Digital
Perspectives of Tomorrow (2015). Humboldtforum
Foundation, Berlin
NordiCHI
2014 - The Fuzzy Front End of Experience Design –Considering
Ambiguous and Prescribed Qualities
Keynote Titled ‘Transmedia
Perspectives’ (2013), SETECEC
20132nd Conference Software and Emerging Technologies for
Education, Culture, Entertainment, and Commerce
Projekte
Ausgewählte Projekte:
HelGA: Hochschul
Electronischer Gaming Automat -
VIDEO & Helga auf dem
ITFS
Elena: Displaced Reality Video
Save
the Kittens: Play
Get
Milk: Game Design Learning Game Play
Sheep
Attack: Play
Lost
in the Woods: Play Prototype
Hochschulübergreifende Projekte: Digital
Forest: Facebook
Link
English Version
WORK EXPERIENCE
- Since November 2014, Professor Interaction
Design (Focus Experience & Game Design)
- September 2012 – October 2012 Interim
Professor Interaction Design
- April 2008 – August 2012, UID & UXD Freelance
- December 2001 – March 2008: Sony Europe, Manager
Research & Innovation Concept, Design, and
Implementation as well as overall Management of 2 EU
Funded projects (Budget
€ 1.9 million): Concept, design, and implementation of UID,
UXD and Game Design reflecting selected technology trends and
research interests of pre-selected business owners. Berlin,
Germany
- June 2001 – November 2011
07/01–11/01 Airmedia, Head of Product
Development, responsibilities included: Concept, Design &
Development of European Airmedia product suite and major accounts.
Berlin, London & New York
- April 2000 – June
2001, GoIndustry
, Product Manager. Independently responsible
for concept, interaction and graphic design of the platform,
partner management for 3rd party SW. Munich, Germany
- July 1998- March 2000, Compaq Computers, Program
Manager Global Accounts Concept, Design, and Implementation of an
e-business solution for global accounts such as General Motors.
Munich, Germany
- April 1996- July 1998, CompuServe, Project
Coordinator: Liaison to the US headquarters and the localization,
customization, and functionality requirement definition of the
Germany CompuServe client. Munich, Germany
SKILLS & INTERESTS
- Interaction Design (Interface, Graphic & Experience
Design)
- Game Design: Mobile Game Design & Transmedia
Storytelling
- User Centered Design, Qualitative and Quantitative Evaluation
(Tobii & SMI Eye Tracker Systems)
- Graphic Design & Conception (Wireframing & Instant
Prototyping)
- Front End Software Design
- Media Strategy development (Project, Product & Innovation
Management)
- Software: MS Office Paket, Adobe Photoshop, Illustrator &
Flash, Axure, Balsamiq & Omnigraffle, Construct 2, etc.
English Video of Student Projects at the ITFS International
Animation Festival
HelGA