Diese Website verwendet nur technisch notwendige Cookies. In der Datenschutzerklärung können Sie mehr dazu erfahren.

Zum Hauptinhalt springen
Logo, Startseite der Hochschule der Medien
Sabiha Ghellal

Prof. Dr. Sabiha Ghellal

Professorin
LehrgebietUser Interface / Experience Design / Interaction Design / Game Design / Innovation Management / Transmedia Storytelling
ForschungsgebietUXD Transmedia Storytelling New Media Convergence Pervasive Gaming Novel Interfaces for TV & Gaming
StudiengangMobile Medien (Bachelor, 7 Semester)
FakultätFakultät Druck und Medien
Raum149 (Hauptbau)
Telefon0711 8923-2721
E-MailGhellal@hdm-stuttgart.de
Homepagehttp://sabihaghellal.com/
SprechzeitenDi 11:45 - 16:00
Infos zu SprechzeitenMittagspause ca. 13:30-14:30

Lebenslauf (kurz)LebenslaufPublikationenVorträgeProjekteAbschlussarbeitenEnglish Version

Lebenslauf (kurz)

WORK EXPERIENCE

  • Since November 2014, Professor Interaction Design (Focus Experience & Game Design)
  • September 2012 – October 2012 Interim Professor Interaction Design
  • April 2008 – August 2012, UID & UXD Freelancer
  • December 2001 – March 2008: Sony Europe, Manager Research & Innovation  Concept, Design, and Implementation as well as overall Management of 2 EU Funded projects (Budget € 1.9 million): Concept, design, and implementation of UID, UXD and Game Design reflecting selected technology trends and research interests of pre-selected business owners. Berlin, Germany 
  • June 2001 – November 2011 07/01–11/01 Airmedia, Head of Product Development, responsibilities included:  Concept, Design & Development of European Airmedia product suite and major accounts. Berlin, London & New York  
  • April 2000 – June 2001, GoIndustry  , Product Manager. Independently responsible for concept, interaction and graphic design of the platform, partner management for 3rd party SW. Munich, Germany
  • July 1998- March 2000, Compaq Computers, Program Manager Global Accounts Concept, Design, and Implementation of an e-business solution for global accounts such as General Motors. Munich, Germany
  • April 1996- July 1998, CompuServe, Project Coordinator: Liaison to the US headquarters and the localization, customization, and functionality requirement definition of the Germany CompuServe client. Munich, Germany 

SKILLS & INTERESTS

  • Interaction Design (Interface, Graphic & Experience Design)
  • Game Design: Mobile Game Design & Transmedia Storytelling
  • User Centered Design, Qualitative and Quantitative Evaluation  (Tobii & SMI Eye Tracker Systems)
  • Graphic Design & Conception (Wireframing & Instant Prototyping)
  • Front End Software Design
  • Media Strategy development (Project, Product & Innovation Management)
  • Software: MS Office Paket, Adobe Photoshop, Illustrator & Flash, Axure, Balsamiq & Omnigraffle, Construct 2, etc.