LIS International Summer School 2019
Registration is no longer possible.
If you are interested in being put on a waiting list, you are welcome to send an e-mail to
Please include your name and email address in the mail and also state which seminar you would like to attend.
Should we receive cancellations, we will get in touch with you. This can also happen at very short notice.
Seminar 1: Learning Spaces - Ways to support Learning
16 - 18 September 2019
Lecturer: Prof. Dr. Richard Stang, Stuttgart media university
Start: Monday, 16 September, 9:00 h, Building Nobelstraße 8 (the curved building)
Designing of learning spaces is important for the area of education as well as for libraries. Both academic and public libraries work on new concepts for learning spaces to support different target groups in their learning process. There is a wide range of options to arrange learning spaces. This module will provide a general introduction in the essential aspects of learning and their impact on designing learning spaces. The development of concepts in workgroups is a further focus of the module.Topic Areas
- Theories of learning
- Lifelong learning
- Self-directed learning
- Survey of different sorts of learning spaces, especially in libraries
- Concepts for designing learning spaces
Seminar 2: Come together! Places of commoning
How do we 'come together' - and where? Cultural institutions and public spaces are being transformed by the networked societies of the digital age. In our participatory culture (Henry Jenkins), we learn to share and co-produce knowledge, embrace creativity and experiments as well as imagine new forms of community. What does this mean for places such as museums or libraries?
In this workshop, we want to 'come together' and rethink spaces of learning, working, cultural exchange and knowledge production. Let's imagine new 'places of commoning': how do we spark encounters? How do spatial conditions influence community building? What can places of dialogue look like? Over the course of our three-day workshop, we'll dip into theories of space and art based interventions - only to put our ideas into practice in an actual museum space. Let's see what our ideal 'place of commoning' will look like...
Seminar 3: Libraries helping people: Design thinking as a framework for librarians to bring social innovations
19 - 21 September 2019
Lecturer: Tomáš Štefek
Start: Thursday, 19 September, 9:00 h, Building Nobelstraße 8 (the curved building)
It is not a revolution. It is innovation. Social innovation. That could mean almost anything that helps people to live better lives, especially those who need it most. It could mean designing something very new, could be also an already running service reframed with different, social or community perspective. Starting with mapping the needs and problems of people and communities around, so the service fits to their lives. Analyzing opportunities, possible users, stakeholders and competencies to build a win-win-win result: helping people, partners and also the library itself. Talking to people involved for getting new insights, team work, stroming with ideas for the solution, getting rid of the bad ones, making the good ones even better, in order to make the service most useful, sustainable, inclusive. Constantly asking WHY we should do this or that, coming to WHAT we could do, and finally getting to HOW to do it. The workshop will take you all the way through the service designing process, which is one of the best ways to bring social innovations to the light. Trying to solve the right problem first, then to solve it the right way, resulting in an evidence-based and user-tested prototype. Is it going to be a service? What kind? A space? A product? An activity? No one knows, because it depends on who will meet there and what we will find out.
Seminar 4: Hands on SmARt Libraries - Which technologies and methods are useful for the library of the future? Two interactive Case Studies
The concept of a "Smart Library" as part of the "Smart City" idea includes the use of technologies, the aspect of collaboration (on a local level) and new space concepts. In order to find out what makes a library "smart", we will discuss some international good practice examples, where flexible space theories, the concept of the Third Space, local collaborations with other institutions, individual technical solutions or innovative services are realized. With the design thinking method we aim to find out the local requirements and needs of the users to design our own smart library concept.
On the second day we will introduce the technology Augmented Reality (AR) and in particular discuss its appliance in cultural institutions and libraries, illustrated by examples. We also will create our own AR-based examples embedded in a narration.
The purpose of this course is to get to know the concept of a "Smart Library" and international Best Practices apply the user-centred method "Design Thinking" and learn about Storytelling to be able to create an AR application using the Wikitude SDK
How cool can knowledge be - and what does the Cologne City Library have to do with it? Knowledge does not only come from books! New technology supports the acquisition of knowledge and makes learning by trial and error possible. The library not only imparts knowledge, but also media and information literacy, and can use technology to expand its services and offerings.
Virtual reality (VR) is a new technology that has now arrived in some libraries. It enables learning through experience and links analog and digital content. By accommodating various types of learning styles, the participants can more easily retain what they have experienced. It allows not only adults to try out and experience virtual worlds, but let's children explore extraordinary places, such as the depths of a volcano or outer space, while in the library.
The scope of the possibilities for using this technology with children is as varied as the virtual locations themselves. Properly applied, it can pique their curiosity and invite them to explore new worlds.The Cologne Public Library showcases the use of virtual reality in practice and focuses on creating its own concept, which can then be developed and put to use in small groups.