Adaptable and Adaptive Multimedia Systems (AAMS)
The main focus of the interdisciplinary research project Adaptable and Adaptive Multimedia Systems is on supporting self-regulated learning from multimedia. We take advantage of research methods from Psychology as well as from Computer Science to further develop and investigate an adaptable and adaptive web-based multimedia learning environment. Of particular importance are innovative forms of human-computer interaction, the inclusion of mobile devices, and analyses of eye movement data that are directly integrated into the learning environment.
This project is part of the research network Leibniz ScienceCampus Tübingen "Informational Environments“, with funding from the Leibniz Association, the Knowledge Media Research Center, the University of Tübingen, and the federal state of Baden Württemberg. HdM focuses on research and development of an open-source learning platform that integrates new methods of adaptivity. The other three partners (Knowledge Media Research Center, University of Freiburg, Freiburg University of Education) take care of media-didactic and pedagogical-psychological topics.
Project duration: 01/2010 – 12/2016 (HdM from 09/2011)
Cloud4all („Cloud platforms Lead to Open and Universal access for people with Disabilities and for All”) is an international (but mostly European) research and development project that contributes to the Global Public Inclusive Infrastructure (GPII). The goal of GPII is to enable everyone who experiences accessibility barriers, e.g. due to disability or ageing, to access the Internet and use ICT in general. To reach this goal, GPII pulls together a large multi-sector international community including stakeholders, industry leaders and experts in emerging technologies. Cloud4all contributes to the GPII in several ways: it designs and develops open source software infrastructure that enables the automatic adaptation of mainstream software, assistive technologies, websites and content to a user's defined needs and preferences; it creates a "unified listing" of assistive technologies (and accessibility features in mainstream software) that makes it easier to find products that fit people's needs; and it tests the developed infrastructure with end users. The automatic adaptation implements a "one size fits one" approach, works across devices and adapts to different contexts (e.g. changes in ambient noise and lighting).
This project is funded by the European Commission under FP7. The Cloud4all consortium consists of 24 partners and 3 collaborators (including Microsoft Accessibility and Mozilla) from Europe and North America.
Project duration: 11/2011 – 10/2015
Prosperity4all („Ecosystem infrastructure for smart and personalised inclusion and PROSPERITY for ALL stakeholders”) is another European-based effort within the Global Public Inclusive Infrastructure (GPII) for digital inclusion. Prosperity4all focuses on developing the infrastructure to allow a new ecosystem to grow; one that is based on self-rewarding collaboration, that can reduce redundant development, lower costs, increase market reach and penetration internationally, and create the robust cross-platform spectrum of mainstream and assistive technology based access solutions required.
This project is funded by the European Commission under FP7. It consists of 25 partners from Europe and North America.
Project duration: 02/2014 – 01/2018
The purpose of the MOOC Accessibility Partnership (MOOCAP) is to implement a sustainable strategic partnership between European universities that excel in both teaching accessible design in ICT, and in providing an inclusive learning environment to students with disabilities. The project will devise and implement a joint curriculum framework on accessible design in ICT, by means of massive open online courses (MOOCs) directed to the registered students of the partner universities, as well as to professionals in the field in the form of vocational and educational training (VET).
This project is funded by the European Commission under ERASMUS+. It consists of 9 partners from Europe, with HdM as coordinator.
Project duration: 09/2014 – 08/2017
"No One Left Behind” takes advantages of the opportunities and the potential of digital games to tackle risk-of-exclusion challenges in the education sector. This project will create a new generation of Pocket Code (a mobile media-rich programming environment for children) to unlock inclusive gaming creation and experiences in formal learning situations, underpin meaningful learning and support children to realise their full potential; by transferring game mechanics, dynamics, assets and in-game analytics from non-leisure digital games SMEs, into Pocket Code, which also will be adapted to academic curricula.
In NOLB, HdM focuses on issues of accessibility, in particular with regard to support for the Global Public Inclusive Infrastructure (GPII) concept. This project is funded by the European Commission under the Horizon 2020 funding program. It consists of 7 partners from Europe.
Project duration: 01/2015 – 12/2017