Real Time Visual Effects Using LED Volumes in Motion Picture Production
Rendering Computer Generated Images in real-time has always been the holy grail for visual effects, and game engine technology is starting to make this dream a reality. New Extended Reality (XR) Virtual Production workflows are allowing filmmakers to capture visual effects shots in-camera using real-time game engine technology and surrounding LED screens.
Extended Reality is the biggest paradigm shift in VFX production since the “Digital Revolution”. This disruptive change has evolved in reaction to the VFX industry pushing too far into Post Production. Real Time XR is new trend that will move VFX compositing back into production and onto the set.
Your lecturer: David Stump (ASC)
David Stump ASC has been working in motion pictures and television production as Director of Photography, as Visual Effects Director of Photography, as Visual Effects Supervisor, and as Stereographer, (including both live action work and 2D to 3D conversion work), earning an Emmy Award, an Academy Award for Scientific and Technical Achievement and an International Cinematographers Guild Award. His credits include such high profile projects as American Gods, The Unwilling, Immortals, Quantum of Solace, The Resident, Flight Plan, Fantastic Four, X-Men 1 & 2, Into the Blue, Garfield, Batman Forever, Hollow Man, Men of Honor, Deep Blue Sea, Stuart Little, The Sphere, Contact, Batman & Robin, Mars Attacks, Executive Decision, Stargate, and Free Willy, among many others.
He is currently chairman of the Camera Subcommittee of the ASC Technical Committee, and a member of the AMPAS Science & Technology Council, where he chairs the Next Generation Cinema Technology Work Group, and participates in the AMPAS ACES project. Under his guidance, the combined efforts of the Producer’s Guild of America and the American Society of Cinematographers produced both the ASC / PGA Camera Assessment Series, and the ASC / PGA Image Control Assessment Series, side by side comparisons of virtually all of the high end digital cinema cameras against film.
He has lectured and taught classes in Cinematography and Visual Effects at the American Film Institute, UCLA, Art Center College of Design, Woodbury University, Arizona State University, Global Cinematography Institute, IATSE Local 600, TV Globo Rio De Janeiro Brasil, and recently Savannah College of Art and Design. He has spoken at many conferences and trade shows including the National Association of Broadcasters (NAB), the International Broadcast Convention (IBC), Cinegear Expo, DV Expo, the PGA Produced By Conference, the Hollywood Post Alliance Retreat, the Cinegrid Conference, the IMAGO Conference, the Lisbon Film Festival, the Todos En Alta Conference in Zaragoza Spain, and many others.
David authored the book “Digital Cinematography – Fundamentals, Techniques and Workflows”, and was a contributing author to the “VES Handbook”.