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Beschreibung:
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Die Veranstaltung vermittelt, wie Serious Games konzipiert, technisch umgesetzt und empirisch bewertet werden. Im Mittelpunkt stehen folgende Leitfragen:
- What are Serious Games and what makes them different from other game-based approaches?
- What characterizes a high-quality Serious Game? (Quality Criteria, RAL Gütezeichen Serious Games)
- Why do people play?
(UX vs. Player Experience, Self-Determination Theory/PENS, ARCS, Flow/GameFlow, Presence & Immersion, PPAX)
- How does gameplay become learning?
(Learning Objectives, Bloom’s Taxonomy, Learning vs. Game Activities, 8LEM, Constructive Alignment, Prior Knowledge, Cognitive Load, Problem-Based Learning, Merrill, Self-Regulated Learning)
- How do we turn a Learning Activity into something the player actually does?
(Game Mechanics, Core Loops, MDA, LM-GM Model, Intrinsic Integration, Narrative, Challenge, Feedback, Rewards, Player Preferences, Gamification)
- What makes a game physically serious?
(Health Games, Exergames, Training Stimuli, Sensors & HCI, Motion/Eye/Affect Tracking, Safety & Accessibility)
- Does more technology make a better Serious Game?
(Technical Affordances, VR/AR/MR, Presence, Embodiment, Tracking, Latency, Multiplayer, Social Presence, Cybersickness)
- When should a Serious Game adapt to the player?
(Adaptivity & Adaptability, Player/Learner Models, Micro-/Macro-Adaptation, NGLOB, AI-based Personalization, Predictive/Decision/Generative AI)
- Can a Serious Game simulate the human you need to learn with?
(Behavior Trees, Utility AI, GOAP/BDI, Cognitive Architectures, RL, LLM Personas & Agents, Multi-Agent Systems, Digital Twins)
- How can player behavior become meaningful evidence about performance?
(In-Game Analytics, Performance Measures, Competency & Evidence Models, Formative/Summative Assessment, Online/Offline Assessment, Stealth Assessment, Skill & Knowledge Tracing)
- How do we know that a Serious Game actually works?
(Theory of Change, Pre-/Post-Tests, Control Groups, RCTs, A/B Tests, Validity & Reliability, Retention & Transfer, Efficacy vs. Effectiveness)
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