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Veranstaltungsbeschreibung

143412a Aktuelle Themen aus Games und Interactive Media

Zuletzt geändert:16.09.2025 / Götz
EDV-Nr:143412a
Studiengänge: Computer Science and Media (Master), Prüfungsleistung im Modul Aktuelle Themen aus Games und Interactive Media in Semester 1 2 3
Häufigkeit: unregelmäßig
Dozent: Kai Götz
Sprache: Deutsch und Englisch
Art: -
Umfang: 4 SWS
ECTS-Punkte: 5
Workload: Vorlesung:
15 Termine zu je 4 SWS = 45 Zeitstunden
Nachbearbeitung: 30 Zeitstunden
Eigenständige praktische Arbeit: 75 Zeitstunden
Gesamter Zeitaufwand (Workload): 150 Zeitstunden
Prüfungsform:
Beschreibung: This course introduces students to the fundamental processes and technologies of virtual production and real-time filmmaking, guiding them through a hands-on project from concept to implementation and application on a film set.

Starting with pre-production and previsualisation, the course then covers key topics such as computer graphics, game engines, inertial and optical motion capturing, and camera tracking. Students work in teams to develop their own basic virtual production environments, conduct prototype testing, and apply their development in a small test shoot. The semester concludes with project presentations and a group reflection.

The combination of theory and practice enables a comprehensive understanding of modern virtual production workflows.

Upon successful completion of this course, students will be able to:
  • Describe the production steps of a traditional VFX production.
  • Identify and describe the phases of a virtual production.
  • Pre-produce a VFX project.
  • Design and build a virtual production environment.
  • Work with equipment and hardware.
  • Transfer 3D geometry from a DCC tool to a real-time engine.
  • Manage models, textures, materials and lights in a real-time engine.
  • Work in a motion capture volume.
  • Combine various data streams in real-time.
  • Plan and execute a virtual production shoot.
  • Collaborate effectively in interdisciplinary teams.
  • Evaluate creative and technical outcomes.
  • Present your project results.
English Title: Current topics from Games and Interactive Media
English Abstract: This course covers the fundamental processes and technologies of a virtual production environment - from conception to implementation. Students gain a solid understanding of modern real-time production workflows in visual effects and virtual environments.

The goal is to independently run through a sample virtual production. In groups, students develop their own projects, test prototypes, and apply tools such as real-time rendering and motion capture in practice. The course concludes with project presentations and a collaborative review session.

Literatur:
  • Jeffrey A. Okun & Susan Zwerman (2014). The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures. Focal Press.
  • Renee Dunlop (2014). Production Pipeline Fundamentals for Film and Games. Focal Press.


Weitere Literatur finden Sie in der HdM-Bibliothek.
Internet:
  • The Virtual Production Field Guide:
    https://cdn2.unrealengine.com/vp-field-guide-v1-3-01-f0bce45b6319.pdf