143412a Aktuelle Themen aus Games und Interactive Media
Zuletzt geändert: | 16.09.2025 / Götz |
EDV-Nr: | 143412a |
Studiengänge: |
Computer Science and Media (Master), Prüfungsleistung im Modul Aktuelle Themen aus Games und Interactive Media
in Semester
1 2 3
Häufigkeit: unregelmäßig |
Dozent: | Kai Götz |
Sprache: | Deutsch und Englisch |
Art: | - |
Umfang: | 4 SWS |
ECTS-Punkte: | 5 |
Workload: |
Vorlesung: 15 Termine zu je 4 SWS = 45 Zeitstunden Nachbearbeitung: 30 Zeitstunden Eigenständige praktische Arbeit: 75 Zeitstunden Gesamter Zeitaufwand (Workload): 150 Zeitstunden |
Prüfungsform: | |
Beschreibung: |
This course introduces students to the fundamental processes and technologies of virtual production and real-time filmmaking, guiding them through a hands-on project from concept to implementation and application on a film set.
Starting with pre-production and previsualisation, the course then covers key topics such as computer graphics, game engines, inertial and optical motion capturing, and camera tracking. Students work in teams to develop their own basic virtual production environments, conduct prototype testing, and apply their development in a small test shoot. The semester concludes with project presentations and a group reflection. The combination of theory and practice enables a comprehensive understanding of modern virtual production workflows. Upon successful completion of this course, students will be able to:
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English Title: | Current topics from Games and Interactive Media |
English Abstract: |
This course covers the fundamental processes and technologies of a virtual production environment - from conception to implementation. Students gain a solid understanding of modern real-time production workflows in visual effects and virtual environments. The goal is to independently run through a sample virtual production. In groups, students develop their own projects, test prototypes, and apply tools such as real-time rendering and motion capture in practice. The course concludes with project presentations and a collaborative review session. |
Literatur: |
Weitere Literatur finden Sie in der HdM-Bibliothek. |
Internet: |
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