Publikationen
2023
F.Melchior, "Binaural production techniques and tools - Multiformat production versus native binaural approaches", AES 2023 Conference on Spatial and Immersive Audio, 2023
F.Melchior, "Binaural production techniques and tools - Multiformat production versus native binaural approaches", 32. Tonmeistertagung, 2023
L. Münter, F. Melchior, F. Sanchez Luna, Kombination von Lautsprechern und dynamischer Binauralsynthese in einem kombinierten 3D-Audiosystem - Systemdesign, Gestaltung und Bsuchendenführung, 32. Tonmeistertagung, 2023
2022
J. Männer, H. Stenzel, A. Walther, F. Melchior, "Localization of auditory events in scenarios with lateral, projected sound sources and frontal, attenuated direct sound" , 152nd AES Convention, 2022
2021
J. Kieser, F. Melchior, "Objekt-basierter 3D-Audio Wavetable Synthesizer", 31. Tonmeistertagung, 2021
F. Melchior, L. Hofmann, M. Strobel, B. Müller, "Dreikanaliges koinzidentes Stützmikrofonverfahren zur ausgedehnten Abbildung akustischer Instrumente in 3D-Audiowiedergabesystemen", 31. Tonmeistertagung, 2021
L. Hofmann, F. Melchior, M. Müller, Reproducing the auditory width of individual acoustic instruments in immersive audio productions using a three-channel spot-microphone arrangement -System description and anechoic test recording, 150th AES Convention, 2021
Dissertation
[1] F. Melchior, “Investigations on spatial sound design based on measured room impulse responses,” Delft University of Technology, 2011.
Buchkapitel
[2] B. Shirley, R. Oldfield, F. Melchior, and J. M. Batke, “Platform Independent Audio,” in Media Production, Delivery and Interaction for Platform Independent Systems: Format-Agnostic Media, 2014, pp. 130–165.
Artikel
[3] P. Coleman et al., “An Audio-Visual System for Object-Based Audio: From Recording to Listening,” IEEE Trans. Multimed., vol. 20, no. 8, pp. 1919–1931, 2018.
[4] T. Walton, M. Evans, D. Kirk, and F. Melchior, “Exploring object-based content adaptation for mobile audio,” Pers. Ubiquitous Comput., vol. 22, no. 4, pp. 707–720, 2018.
[5] M. Evans et al., “Creating object-based experiences in the real world,” SMPTE Motion Imaging J., vol. 126, no. 6, 2017.
[6] P. Coleman, A. Franck, P. J. B. Jackson, R. J. Hughes, L. Remaggi, and F. Melchior, “Object-based reverberation for spatial audio,” in AES: Journal of the Audio Engineering Society, 2017, vol. 65, no. 1–2, pp. 66–77.
[7] J. Woodcock, W. J. Davies, T. J. Cox, and F. Melchior, “Categorization of Broadcast Audio Objects in Complex Auditory Scenes,” AES J. Audio Eng. Soc., vol. 64, no. 6, pp. 380–394, 2016.
[8] S. Spors, H. Wierstorf, A. Raake, F. Melchior, M. Frank, and F. Zotter, “Spatial sound with loudspeakers and its perception: A review of the current state,” Proceedings of the IEEE, vol. 101, no. 9. pp. 1920–1938, 2013.
[9] F. Melchior, A. Churnside, and S. Spors, “Emerging Technology Trends in Spatial Audio,” SMPTE Motion Imaging J., vol. 121, no. 6, pp. 95–100, 2012.
[10] F. Melchior and T. Sporer, “3D-Audio: Ein universelles objektbasiertes Audioformat,” FKT, no. 4, pp. 156–159, 2011.
[11] F. Melchior, “Wave Field Synthesis and Object-Based Mixing for Motion Picture Sound,” SMPTE Motion Imaging J., vol. 119, no. 3, pp. 53–57, 2010.
Konferenzbeiträge (Auswahl)
[12] J. Francombe et al., “Media device orchestration for immersive spatial audio reproduction,” in ACM International Conference Proceeding Series, 2017, vol. Part F1319.
[13] T. Walton, M. Evans, and F. Melchior, “Combining preference ratings with sensory profiling for the comparison of audio reproduction systems,” in Audio Engineering Society 142nd Convention, 2017, pp. 1–10.
[14] J. Francombe et al., “Media Device Orchestration for Immersive Spatial Audio Reproduction,” in 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences - AM ’17, 2017, pp. 1–5.
[15] J. Woodcock, C. Pike, F. Melchior, P. Coleman, A. Franck, and A. Hilton, “Presenting the S3A Object-Based Audio Drama Dataset,” in Audio Engineering Society 140th Convention, 2016.
[16] T. Walton, M. Evans, D. Kirk, and F. Melchior, “Does environmental noise influence preference of background-foreground audio balance?,” in Audio Engineering Society 141st Convention, 2016, pp. 1–10.
[17] C. Pike, F. Melchior, and A. Tew, “Descriptive analysis of binaural rendering with virtual loudspeakers using a rate-all-that-apply approach,” in Audio Engineering Society Conference on Headphone Technology, 2016, vol. 2016-August pp. 1–8.
[18] M. Paradis, C. Pike, R. Day, and F. Melchior, “A Novel Approach to Streaming and Client Side Rendering of Multichannel Audio with Synchronised Metadata,” in 2nd Web Audio Conference (WAC-2016), 2016, vol. 2076, p. 2076.
[19] N. Zacharov, C. Pike, F. Melchior, and T. Worch, “Next generation audio system assessment using the multiple stimulus ideal profile method,” in 2016 8th International Conference on Quality of Multimedia Experience, QoMEX 2016, 2016.
[20] T. Walton, M. Evans, D. Kirk, and F. Melchior, “A Subjective Comparison of Discrete Surround Sound and Soundbar Technology by Using Mixed Methods,” in Audio Engineering Society 140th Convention, 2016.
[21] C. Pike, R. Taylor, T. Parnell, and F. Melchior, “Object-based Spatial Audio Production for Virtual Reality using the Audio Definition Model,” Proc. AES Int. Conf. Audio Augment. Virtual Real., vol. 2016–September, pp. 1–7, 2016.
[22] P. Coleman, A. Franck, P. Jackson, R. Hughes, L. Remaggi, and F. Melchior, “On Object-Based Audio with Reverberation,” in Audio Engineering Society Conference: 60th International Conference: DREAMS (Dereverberation and Reverberation of Audio, Music, and Speech), 2016.
[23] A. Mason, N. Jillings, Z. Ma, J. D. J. D. Reiss, and F. Melchior, “Adaptive Audio Reproduction Using Personalized Compression,” in Audio Engineering Society Conference: 57th International Conference: The Future of Audio Entertainment Technology – Cinema, Television and the Internet, 2015.
[24] J. Francombe, T. Brookes, R. Mason, and F. Melchior, “Loudness matching multichannel audio programme material with listeners and predictive models,” in Audio Engineering Society 139th Convention, 2015.
[25] M. P. Cousins, F. M. Fazi, S. Bleeck, F. Melchior, and A. Mason, “Subjective diffuseness in layer-based loudspeaker systems with height,” in Audio Engineering Society 139th Convention, 2015.
[26] M. P. Cousins, F. M. Fazi, S. Bleeck, and F. Melchior, “Maximising Perceived Diffuseness in Loudspeaker Systems with Height Using Optimised Relative Loudspeaker Levels,”Institute of Acoustics: Reproduced Sound 2015 Institute of Acoustics: Reproduced Sound 2015. 10 - 12 Nov 2015
[27] A. Franck, F. M. Fazi, and F. Melchior, “Optimization-based reproduction of diffuse audio objects,” in 2015 IEEE Workshop on Applications of Signal Processing to Audio and Acoustics, WASPAA 2015, 2015.
[28] M. Paradis, R. Gregory-Clarke, and F. Melchior, “VenueExplorer , Object-Based Interactive Audio for Live Events,” in Proceedings of the 1st Web Audio Conference (WAC-2015), 2015.
[29] C. Pike, P. Taylour, and F. Melchior, “Delivering Object-Based 3D Audio Using The Web Audio API And The Audio Definition Model,” 1st Web Audio Conf., pp. 2–6, 2015.
[30] J. Francombe, T. Brookes, R. Mason, and F. Melchior, “Loudness Matching Multichannel Audio Program Material with Listeners and Predictive Models,” in Audio Engineering Society 139th Convention, 2015.
[31] F. Melchior, D. Marston, C. Pike, D. Satongar, and Y. W. Lam, “A Library of Binaural Room Impulse Responses and Sound Scenes for Evaluation of Spatial Audio Systems,” in 40. Deutsche Jahrestagung für Akustik - DAGA 2014, 2014.
[32] M. Shotton, C. Pike, and F. Melchior, “A Motorized Telescope Mount as A Computer-Controlled Rotational Platform for Dummy Head Measurements,” in Audio Engineering Society 136th Convention, 2014.
[33] A. Churnside et al., “Object-based broadcasting - curation, responsiveness and user experience,” in International Broadcasting Convention (IBC) 2014 Conference, 2014, p. 12.2-12.2.
[34] C. Pike, F. Melchior, and T. Tew, “Assessing the Plausibility of Non-Individualised Dynamic Binaural Synthesis in a Small Room,” in 55th International Conference of the Audio Engineering Society on Spatial Audio, 2014, vol. 2014–Januar, pp. 1–8.
[35] C. Pike and F. Melchior, “An assessment of virtual surround sound systems for headphone listening of 5.1 multichannel audio,” in Audio Engineering Society 134th Convention, 2013, pp. 2–7.
[36] C. B. M. G. S. Melchior Frank; Pike, “On the Use of a Haptic Feedback Device for Sound Source Control in Spatial Audio Systems,” in Audio Engineering Society 134th Convention, 2013.
[37] M. Mann, A. Churnside, A. Bonney, and F. Melchior, “Object-based audio applied to football broadcasts,” in Proceedings of the 2013 ACM international workshop on Immersive media experiences - ImmersiveMe ’13, 2013, pp. 13–16.
[38] F. Melchior, “The Reactive Source: A Reproduction Format Agnostic and Adaptive Spatial Audio Effect,” in Audio Engineering Society 133rd Convention, 2012.
[39] F. Melchior, S. Mauer, and M. Dausel, “Design and integration of a 3D WFS System in a cinema environment including ceiling speakers - a case study,” in 38. Deutsche Jahrestagung für Akustik - DAGA 2012, 2012.
[40] F. Melchior, “The reactive source: A reproduction format agnostic and adaptive spatial audio effect,” in 15th Int. Conference on Digital Audio Effects (DAFx-12), 2012, pp. 15–18.
[41] F. Melchior, C. Sladeczek, A. Partzsch, and S. Brix, “Design and implementation of an interactive room simulation for wave field synthesis,” in AES International Conference, 2011.
[42] F. Melchior, L. Altmann, A. Neidhardt, S. Mauer, and J.-R. Menzinger, “A Novel Framework for Simulation and Auralization of Massive Mul- tichannel Systems,” in 37. Deutsche Jahrestagung für Akustik - DAGA 2011, 2011.
[43] F. Melchior, U. Heusinger, and J. Liebetrau, “Perceptual evaluation of a spatial audio algorithm based on wave field synthesis using a reduced number of loudspeakers,” in Audio Engineering Society 131st Convention, 2011.
[44] S. Mauer and F. Melchior, “Design and Realization of a Reference Loudspeaker Panel for Wave Field Synthesis,” in Audio Engineering Society 130th Convention, 2011.
[45] F. Melchior, F. Gries, U. Heusinger, and J. Liebetrau, “Untersuchungen zur Wahrnehmung früher Deckenreflexionen,” in 36. Deutsche Jahrestagung für Akustik - DAGA 2010, 2010.
[46] F. Melchior, C. Sladeczek, A. Partzsch, and S. Brix, “Design and Implementation of an Interactive Room Simulation for Wave Field Synthesis,” in Audio Engineering Society Conference: 40th International Conference: Spatial Audio: Sense the Sound of Space, 2010.
[47] F. Melchior, K. Zheng, and D. de Vries, “Spherical Array Systems - On the Effect of Measurement Errors in Terms of Perceived Auralization Quality,” in NAG/DAGA 2009 International Conference on Acoustics, Rotterdam, 2009.
[48] F. Melchior, O. Thiergart, G. Del, G. Diemer, and S. Brix, “Dual radius spherical cardioid microphone arrays for binaural auralization,” Audio Engineering Society 127th Convention, 2009.
[49] F. Melchior and G. Gatzsche, “Spatial Audio Authoring and Rendering: Forward Research Through Exchange,” in ICMC, Belfast, 2008, pp. 2–3.
[50] F. Melchior, C. Sladeczek, D. De Vries, and B. Fröhlich, “User-dependent optimization of wave field synthesis reproduction for directive sound fields,” in Audio Engineering Society 124th Convention, 2008.
[51] F. Melchior and F. Walter, “On the Measurement of Electro Acoustic Enhanced Sound Fields,” in Audio Engineering Society 124th Convention, 2008.
[52] F. Melchior and D. de Vries, “On the visualization and modification of room impulse responses for sound design,” in 34. Deutsche Jahrestagung für Akustik - DAGA 2008, 2008.
[53] F. Melchior and D. de Vries, “On the perception of reflections from directive sources in binaural simulations,” in 34. Deutsche Jahrestagung für Akustik - DAGA 2008, 2008.
[54] J. P. Springer, C. Sladeczek, F. Melchior, M. Scheffler, B. Fröhlich, and J. Hochstrate, “Combining wave field synthesis and multi-viewer stereo displays,” in IEEE Virtual Reality, 2006, vol. 2006, p. 32.
[55] F. Melchior, G. Gatzsche, M. Strauss, K. Reichelt, M. Dausel, and J. Deguara, “Universal System for Spatial Sound Reinforcement in Theatres and Large Venues - System Design and User Interface,” Audio Engineering Society 120th Convention, 2006.
[56] D. Oschlies, B. Albrecht, F. Melchior, and D. de Vries, “Simulationsumgebung für Mikrofonarrays in der Musikaufnahme,” in 32. Deutsche Jahrestagung für Akustik DAGA 2006, 2006.
[57] D. de Vries, J.-O. Fischer, and F. Melchior, “Audiovisual Perception using Wave Field Synthesis in Combination with Augmented Reality Systems: Horizontal Positioning,” in Audio Engineering Society Conference: 28th International Conference: The Future of Audio Technology--Surround and Beyond, 2006.
[58] F. Melchior, J. Langhammer, and D. De Vries, “A new approach for direct interaction with graphical representations of room impulse responses for the use in wave field synthesis reproduction,” in Audio Engineering Society 120th Convention, 2006, vol. 4.
[59] F. Melchior, T. Laubach, and D. De Vries, “Authoring and user interaction for the production of wave field synthesis content in an augmented reality system,” in Fourth IEEE and ACM International Symposium on Symposium on Mixed and Augmented Reality, ISMAR 2005, 2005, vol. 2005, pp. 48–51.
[60] B. Albrecht et al., “An Approach for Multichannel Recording and Reproduction of Sound Source Directivity,” in Audio Engineering Society 119th Convention, 2005.
[61] R. Jacques, B. Albrecht, H.-P. Schade, D. Vries, and F. Melchior, “Multichannel Source Directivity Recording in Anechoic Chamber and in a Studio,” Forum Acusticum 2005, vol. 1952, pp. 479–484, 2005.
[62] F. Melchior, D. de Vries, and S. Brix, “Zur Kombination von Wellenfeldsynthese mit monoskopischer und stereoskopischer Bildwiedergabe,” in 31. Deutsche Jahrestagung für Akustik - DAGA 2005, 2005.
[63] M. Strauss, A. Wagner, A. Walther, and F. Melchior, “Generation of Highly Immersive Atmospheres for Wave Field Synthesis Reproduction,” in Audio Engineering Society 116th Convention, 2004.
[64] S. Brix, F. Melchior, T. Röder, S. Wabnik, and C. Riegel, “Authoring Systems for Wave Field Synthesis Content Production,” in Audio Engineering Society 115th Convention, 2003.
[65] F. Melchior, S. Brix, T. Sporer, T. Roder, and B. Klehs, “Wave Field Syntheses in Combination with 2D Video Projection,” in Audio Engineering Society Conference: 24th International Conference: Multichannel Audio, The New Reality, 2003.
[66] T. Walton, M. Evans, F. Melchior, and D. Kirk, “Combining preference ratings with sensory profiling for the comparison of audio reproduction systems,” 2017.
[67] T. Walton, M. Evans, F. Melchior, and D. Kirk, “Does environmental noise influence preference of background-foreground audio balance?,” 2016.
[68] M. Paradis, R. Gregory-clarke, and F. Melchior, “VenueExplorer, Object-Based Interactive Audio for Live Events,” 2015.
[69] T. Walton, M. Evans, F. Melchior, and D. Kirk, “A subjective comparison of discrete surround sound and soundbar technology by using mixed methods,” 2015.
[70] A. Mason, N. Jillings, Z. Ma, J. Reiss, and F. Melchior, “Adaptive audio reproduction using personalised compression,” 2015.
[71] C. Pike and F. Melchior, “An Assessment of Virtual Surround Sound Systems for Headphone Listening of 5.1 Multichannel Audio,” 2013.
[72] M. Mann, A. Churnside, A. Bonney, and F. Melchior, “Object-Based Audio Applied to Football Broadcasts The 5 live Football Experiment,” 2013.
[73] F. Melchior, C. Pike, B. Matthew, and S. Grace, “On the use of a Haptic Feedback Device for Sound Source Control in Spatial Audio Systems,” 2013.