Zuletzt geändert: | 17.03.2025 / Klein |
EDV-Nr: | 113520a |
Studiengänge: |
Medieninformatik (Bachelor, 7 Semester), Prüfungsleistung im Modul Theory of Game Development
in Semester
3 4 6 7
Häufigkeit: nur WS
Studienübergreifendes Angebot - Minors, Prüfungsleistung im Modul Theory of Game Development
in Semester
1
Häufigkeit: unregelmäßig
Studienübergreifendes Angebot - Minors, Prüfungsleistung im Modul Theory of Game Development
in Semester
1
Häufigkeit: S25
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Dozent:
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Jeremy-Joe Klein
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Link zur Veranstaltung / zum E-Learning-Kurs:
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Moodle
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Sprache:
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Englisch
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Art:
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V
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Umfang:
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4 SWS
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ECTS-Punkte:
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6
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Inhaltliche Verbindung zu anderen Lehrveranstaltungen im Modul:
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It is recommended to attend this course before or alongside with any of the following ones:
- Game-Praktikum / Advanced Game Development / Practical Game Development
- Game Engine Programming
- Gameplay Programming
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Prüfungsform:
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Bemerkung zur Veranstaltung:
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Unterrichtssprache Englisch
Teilnehmerbeschränkung
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Beschreibung:
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- Video Game Genres
- History of Video Games
- Developer and Publisher
- Games Business
- Youth Protection
- Hardware Components
- Human Interface Devices
- Game Engines (2 week workshop)
- Virtual Reality
- Rendering
- Resource Management
- Animation
- Sound
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English Title:
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Theory of Game Development
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English Abstract:
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The lecture gives a comprehensive overview about game development and requires little prior knowledge.
The students get the opportunity to present the results of various group work activities over the course of the semester.
Learning goals:
- See games through the eyes of a professional game developer.
- Ability to analyse video games from different points of view.
- Understanding of the hard- and software used to develop video games.
- Overview of the various career options in the games industry.
- Fundamental knowledge for advanced courses.
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Literatur:
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Jason Gregory, Game Engine Architecture, 3rd Edition, CRC Press, 2018, ISBN 978-1138035454
Mike McShaffry, David Graham, Game Coding Complete, 4th Edition, Cengage Learning Emea, 2012, ISBN 978-1133776574
Ron White, How Computers Work, 10th Edition, Que, 2014, ISBN 978-0789749840
Jesse Schell, The Art of Game Design: A Book of Lenses, 3rd Edition, Taylor & Francis, 2019, ISBN 978-1138632059
Scott Rogers, Level Up! The Guide to Great Video Game Design, 2nd Edition, Wiley, 2014, ISBN 978-1118877166
Weitere Literatur finden Sie in der HdM-Bibliothek.
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