English Abstract:
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Students learn how to program core gameplay mechanics using the Unreal Engine. These include movement, animation, interaction, decision-making and combat.
For the examination, students are required to pitch, plan, implement, playtest, and re-iterate a gameplay prototype.
Learning goals:
- Ability to pick up any modern game engine quickly and easily.
- Analysing, evaluating, and understanding mechanics of various games.
- Building fun mechanics utilizing solid and robust gameplay systems.
- Realising communication and meaningful interaction between systems.
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Literatur:
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Jason Gregory, Game Engine Architecture, 3rd Edition, CRC Press, 2018, ISBN 978-1138035454
Robert Nystrom, Game Programming Patterns, Genever Benning, 2014, ISBN 978-0990582908, [available online]
Ian Millington, Artificial Intelligence for Games, 3rd Edition, CRC Press, 2020, ISBN 978-0367670566
Georgios N. Yannakakis, Julian Togelius, Artificial Intelligence and Games, Springer, 2018, ISBN 978-3319635187
Jesse Schell, The Art of Game Design: A Book of Lenses, 3rd Edition, Taylor & Francis, 2019, ISBN 978-1138632059
Scott Rogers, Level Up! The Guide to Great Video Game Design, 2nd Edition, Wiley, 2014, ISBN 978-1118877166
Weitere Literatur finden Sie in der HdM-Bibliothek.
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