Zuletzt geändert: | 10.03.2025 / Adamczyk |
EDV-Nr: | 221135a |
Studiengänge: |
Audiovisuelle Medien (Bachelor, 7 Semester), Prüfungsleistung im Modul Übungen VFX
in Semester
3
Häufigkeit: immer
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Dozent:
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Prof. Jan Adamczyk
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Sprache:
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Deutsch und Englisch
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Art:
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-
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Umfang:
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4 SWS
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ECTS-Punkte:
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4
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Workload:
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Übung: 15 Termine zu je 4 SWS = 45 Zeitstunden.
praktische Arbeit: 75 Zeitstunden.
Gesamter Zeitaufwand (Workload) = 120 Zeitstunden.
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Inhaltliche Verbindung zu anderen Lehrveranstaltungen im Modul:
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221116 3D Virtual Environments
221119 CGI-Modeling, Shading, Lighting, Rendering
221116 3D Virtual Environments
221131 Übungen Computergrafik
221195 Visual Effects
221374 Studioproduktion Visual Effects
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Prüfungsform:
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Bemerkung zur Veranstaltung:
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Teilnehmerbeschränkung,
Deutsch und Englisch
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Beschreibung:
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Die Veranstaltung findet mit Hilfe von Moodle statt.
Suchen Sie den betreffenden Kurs auf https://e-learning.hdm-stuttgart.de/moodle/ mit Hilfe der Kursnummer und tragen Sie sich ein. Dort finden Sie alle weiteren Informationen.
This course prepares for the Studio Production Visual Effects
However, students who do not participate in the Studio Production VFX are also invited to take part.
VFX Workshop: Green Screen Studio Shooting and Compositing Planning, Shooting, Postproduction
In this workshop we will produce short VFX shots, retracing workflows and techniques from preproduction to delivery. After getting to know the basic probciples of a VFX work pipeline, we will have an introductory look at the Compositing software Nuke. We will continue and do some hands-on training with camera and lighting equipment. After the shoot we will use the live action green screen footage for a basic postproduction in Nuke, including keying, camera tracking, rotoscoping and the insertion of backplates and 3D content.
This is a beginner's course but we can also think of more challenging exercises together. .
The goals of the workshop are:
- To learn about Basic VFX Workflow and VFX Techniques.
- To learn about the History of VFX.
- To understand the production pipeline.
- To learn how to plan a VFX-shot with storyboards, breakdowns, animatics and previs.
- To learn about Green Screen Keying Techniques.
- To learn about 2d Tracking techniques.
- To learn about Camera Tracking and matchmoving.
- To learn about 2.5 D Projection Techniques.
- To learn about Basic Rendering Techniques.
- To learn about Cg Compositing.
We will use the HdM green screen studio with HD cameras, film lights, video editing software for previs and post, compositing software for keying, tracking, layer design, and colour grading, and 3D modelling and animation software for digital backlots, set extensions or animated 3D characters.
Students of the workshop will be their own actors and stand-ins, but we will neither produce soundtrack nor elaborated stories.
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English Title:
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VFX Workshop: Green Screen Studio Shooting - Planning, Shooting, Postproduction
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English Abstract:
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In this workshop we will produce short VFX shots, retracing workflows and techniques from preproduction to delivery. After getting to know the basic probciples of a VFX work pipeline, we will have an introductory look at the Compositing software Nuke and a brief look into Rendering techniques with Maya and Arnold.
This is a beginner's course but we can also think of more challenging exercises together.
https://www.hdm-stuttgart.de/am/studium/intranet/beschraenkte_zulassung
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Literatur:
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Okun, Jeffery; Zwerman, Susan; The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures; 2010, Focal Press, USA
Brinkmann, Ron; The Art and Science of Digital Compositing; 1999, Academic Press, USA
Wright, Steve; Digital Compositing for Film and Video; 2002, Elsevier, USA
Kelly, Doug; Digital Compositing in Depth; 2000, The Coriolis Group, USA
Begleiter, Marcie; Storyboards; 2003, Zweitausendeins, Frankfurt/M
Rickitt, Richard; Special Effects: The History and the Technique; 2000, Watson-Guptill Publications
Lucas, George (Vorwort); Cotta Vaz, Mark; Barron, Craig; The Invisible Art: The Legends of Movie Matte Painting; 2004, Chronicle Books
Dunlop, Renee; Production Pipeline Fundamentals for Film and Games; 2014, Focal Press
Print Media: Cinefex and Digital Production
Weitere Literatur finden Sie in der HdM-Bibliothek.
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Internet:
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www.fxguide.com
www.cinefex.com
www.visualeffectssociety.com
www.cgsociety.org
www.vega-camp.de
https://creativeskillset.org/assets/0000/0236/The_Core_Skills_of_VFX.pdf
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