The Minor Program Games Technology provides a sound introduction to the technological facets of game development in theory and practice.
Students will get a brief overview of the history of game development, an introduction to business aspects and to the basics of youth protection regulations, as well as an introduction to games design. They will also obtain profound knowledge about the architecture of games systems and gain an in-depth insight into the functionality of their components.
Depending on their individual choice of the courses in this Minor, students have the opportunity to learn the fundamentals of 3D computer graphics including their practical realization: Students will learn more about game engine construction and apply this knowledge by implementing a small engine, or they can develop their own smaller game and implement it on top of an existing engine.
In a practical course they will be a part of a larger team, developing a game under conditions similar to those in commercial game projects. The team is divided into several subgroups. Based on their individual skills and interests, students will join one of the subgroups and engage in project management, engineering, graphics, game design, sound, quality assurance or publishing.
For this Minor, it is necessary to have some prior experience in programming, preferably in C, C++, C# or Java.
Since the subject of game development at our university is currently being extended and consolidated, more topics in this area are to be added shortly.
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