113520a Theory of Game Development
Zuletzt geändert: | 20.09.2024 / Radicke |
EDV-Nr: | 113520a |
Studiengänge: |
Medieninformatik (Bachelor, 7 Semester), Prüfungsleistung im Modul Theory of Game Development
in Semester
3 4 6 7
Häufigkeit: nur WS Studienübergreifendes Angebot - Minors, Prüfungsleistung im Modul Theory of Game Development in Semester 1 Häufigkeit: unregelmäßig Studienübergreifendes Angebot - Minors, Prüfungsleistung im Modul Theory of Game Development in Semester 1 Häufigkeit: W24/25; S25 |
Dozent: | Prof. Dr. Stefan Radicke |
Link zur Veranstaltung / zum E-Learning-Kurs: |
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Sprache: | Englisch |
Art: | V |
Umfang: | 4 SWS |
ECTS-Punkte: | 6 |
Inhaltliche Verbindung zu anderen Lehrveranstaltungen im Modul: |
It is recommended to attend this course before or alongside with any of the following ones:
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Prüfungsform: | |
Bemerkung zur Veranstaltung: | Unterrichtssprache Englisch Teilnehmerbeschränkung |
Beschreibung: |
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English Title: | Theory of Game Development |
English Abstract: |
The lecture gives a comprehensive overview about game development and requires little prior knowledge.
The students get the opportunity to present the results of various group work activities over the course of the semester.Learning goals:
Teaching and Learning AgreementThe form of examination is KMP (cumulative multidimensional exam) and there are a total of 100 points achievable throughout the semester. The grading points are distributed between group work and individual work as follows:Group Work: 40 points
Every student is required to make 3 individual submissions throughout the semester.
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Literatur: |
Jason Gregory, Game Engine Architecture, 3rd Edition, CRC Press, 2018, ISBN 978-1138035454
Mike McShaffry, David Graham, Game Coding Complete, 4th Edition, Cengage Learning Emea, 2012, ISBN 978-1133776574 Ron White, How Computers Work, 10th Edition, Que, 2014, ISBN 978-0789749840 Jesse Schell, The Art of Game Design: A Book of Lenses, 3rd Edition, Taylor & Francis, 2019, ISBN 978-1138632059 Scott Rogers, Level Up! The Guide to Great Video Game Design, 2nd Edition, Wiley, 2014, ISBN 978-1118877166 Weitere Literatur finden Sie in der HdM-Bibliothek. |