253064a Realtime Graphics
Zuletzt geändert: | 10.03.2025 / Fuchs | ||||||||||||||||||||||||||||||||||||||||
EDV-Nr: | 253064a | ||||||||||||||||||||||||||||||||||||||||
Studiengänge: |
Audiovisual Media Creation and Technology, (Master, 3 Semester, Zulassung ab Wintersemester 2023/2024), Prüfungsleistung im Modul Realtime Graphics
in Semester
1 2
Häufigkeit: unregelmäßig | ||||||||||||||||||||||||||||||||||||||||
Dozent: | |||||||||||||||||||||||||||||||||||||||||
Link zur Veranstaltung / zum E-Learning-Kurs: | https://moodle.hdm-stuttgart.de/course/view.php?id=16010 | ||||||||||||||||||||||||||||||||||||||||
Sprache: | Deutsch, Englisch auf Anfrage | ||||||||||||||||||||||||||||||||||||||||
Art: | - | ||||||||||||||||||||||||||||||||||||||||
Umfang: | 4 SWS | ||||||||||||||||||||||||||||||||||||||||
ECTS-Punkte: | 5 | ||||||||||||||||||||||||||||||||||||||||
Prüfungsform: | |||||||||||||||||||||||||||||||||||||||||
Beschreibung: |
Geplante Inhalte im WS 2024/2024 / Preliminary Contents in the 2024/2025 winter term:
2D Image-Order Rendering
3D Image-Order Rendering with Ray Casting
Local lighting and shading
Object-order rendering with rasterizaztion
Finishing Touches
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English Title: | Real-time Graphics | ||||||||||||||||||||||||||||||||||||||||
English Abstract: |
This class covers real-time rendering techniques, focusing an shader programming. It addresses selected rendering algorithms, both for image-order and object-order rendering and introduces post-processing in mixed-paradigm rendering pipelines. Its practical examples are implemented in a game engine. In addition to specialized knowledge, participating students will train self-sufficiency in analysing and solving rendering challenges by solving a complex end-of-term problem that will constitute the majority of the cumulative multi-dimensional exam. |