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Sabiha Ghellal

Prof. Dr. Sabiha Ghellal

Professorin
LehrgebietUser Interface / Experience Design / Interaction Design / Game Design / Innovation Management / Transmedia Storytelling
ForschungsgebietUXD Transmedia Storytelling New Media Convergence Pervasive Gaming Novel Interfaces for TV & Gaming
StudiengangMobile Medien (Bachelor, 7 Semester)
FakultätFakultät Druck und Medien
Raumm130 (Modulbau)
Telefon0711 8923-2721
E-MailGhellal@hdm-stuttgart.de
Homepagehttp://sabihaghellal.com/
SprechzeitenDi 11:45 - 16:00
Infos zu SprechzeitenMittagspause ca. 13:30-14:30

Lebenslauf (kurz)LebenslaufPublikationenVorträgeProjekteAbschlussarbeitenEnglish Version

Lebenslauf (kurz)

WORK EXPERIENCE

  • Since November 2014, Professor Interaction Design (Focus Experience & Game Design)
  • September 2012 – October 2012 Interim Professor Interaction Design
  • April 2008 – August 2012, UID & UXD Freelancer
  • December 2001 – March 2008: Sony Europe, Manager Research & Innovation  Concept, Design, and Implementation as well as overall Management of 2 EU Funded projects (Budget € 1.9 million): Concept, design, and implementation of UID, UXD and Game Design reflecting selected technology trends and research interests of pre-selected business owners. Berlin, Germany 
  • June 2001 – November 2011 07/01–11/01 Airmedia, Head of Product Development, responsibilities included:  Concept, Design & Development of European Airmedia product suite and major accounts. Berlin, London & New York  
  • April 2000 – June 2001, GoIndustry  , Product Manager. Independently responsible for concept, interaction and graphic design of the platform, partner management for 3rd party SW. Munich, Germany
  • July 1998- March 2000, Compaq Computers, Program Manager Global Accounts Concept, Design, and Implementation of an e-business solution for global accounts such as General Motors. Munich, Germany
  • April 1996- July 1998, CompuServe, Project Coordinator: Liaison to the US headquarters and the localization, customization, and functionality requirement definition of the Germany CompuServe client. Munich, Germany 

SKILLS & INTERESTS

  • Interaction Design (Interface, Graphic & Experience Design)
  • Game Design: Mobile Game Design & Transmedia Storytelling
  • User Centered Design, Qualitative and Quantitative Evaluation  (Tobii & SMI Eye Tracker Systems)
  • Graphic Design & Conception (Wireframing & Instant Prototyping)
  • Front End Software Design
  • Media Strategy development (Project, Product & Innovation Management)
  • Software: MS Office Paket, Adobe Photoshop, Illustrator & Flash, Axure, Balsamiq & Omnigraffle, Construct 2, etc.

 

Lebenslauf

WORK EXPERIENCE

Since November 2014, Professor Interaction Design (Focus: Experience & Game Design) and September 2012 – October 2012 Interim Professor  Interaction Design

 

  • Lectures & Seminars: (Bachelor & Master): Mobile Content, User Interface Design, Mobile Game Design, User Experience, Transmedia Storytelling and Screen design
  • Projects & Committees: Founding Member: REMEX Research Group and the HdM Institute for Games (IFG)  
  • Curator: Game Zone at ITFS (International Animation Festival in Stuttgart).
  • Member of the Expert Panel: Animation Production Day (APD) as an Expert for Transmedia & Games
  • April 2008-August 2012 UID & UXD Freelancer 
  • User Experience Design for Sony Europe, Nokia as well as several smaller agencies.
  • Tutor at Merz Akademie Stuttgart (Art Academy), and MdH in Berlin in and Munich, Film Akademie Stuttgart and Stuttgart Media University. 

 

Sony Europe    December 2001 – March 2008, Manager Research & Innovation  Concept, Design, and Implementation as well as overall Management of 2 EU Funded projects (Budget € 1.9 million): Concept, design, and implementation of UID, UXD and Game Design reflecting selected technology trends and research interests of pre-selected business owners. Berlin, Germany 

Airmedia          June 2001 – November 2011 07/01–11/01 Head of Product Development, responsibilities included:  Concept, Design & Development of European Airmedia product suite and major accounts. Berlin, London & New York  

GoIndustry       April 2000 – June 2001, Product Manager. Independently responsible for concept, interaction and graphic design of the platform, partner management for 3rd party SW. Munich, Germany

Compaq             July 1998- March 2000, Program Manager Global Accounts 

Computers        Concept, Design, and Implementation of an e-business solution for global accounts such as General Motors. Munich, Germany

CompuServe    April 1996- July 1998, Project Coordinator: Liaison to the US headquarters and the localization, customization, and functionality requirement definition of the Germany CompuServe client. Munich, Germany 

SKILLS & INTERESTS

  • Interaction Design (Interface, Graphic & Experience Design)
  • Game Design: Mobile Game Design & Transmedia Storytelling
  • User Centered Design, Qualitative and Quantitative Evaluation  (Tobii & SMI Eye Tracker Systems)
  • Graphic Design & Conception (Wireframing & Instant Prototyping)
  • Front End Software Design
  • Media Strategy development (Project, Product & Innovation Management)
  • Software: MS Office Paket, Adobe Photoshop, Illustrator & Flash, Axure, Balsamiq & Omnigraffle, Construct 2, etc.

 

 

 

 

 

 

 

 

Publikationen

Ghellal, Sabiha; et.al., Transmedia Perspective. In: Artur Lugmayr and Cinzia Dal Zotto (edts.) Media Convergence Handbook. , Springer-Verlag, 2016, http://www. Springer. com/series/11520, 2016. (Excerpts can be found in Chapter 2 and 3 and the full paper in Appendix A)

Ghellal, Sabiha; Morrison, Ann; Hassenzahl, Marc; Schaufler, Benjamin. The Remediation of Nosferatu: exploring transmedia experiences. In: Proceedings of the 2014 conference on Designing interactive systems (DIS). ACM, 2014. S. 617-626. (Excerpts can be found in Chapter 4.1 and the full paper in Appendix A)

Ghellal, Sabiha; Mussin, Nick; Morrison, Ann. The Roaring Hammock. Mensch und Computer 2015–Proceedings, 2015. (Excerpts can be found in Chapter 4.2 and the full paper in Appendix A)

Ghellal, Sabiha; Schneider, Tobias; Holopainen, Jussi. Get Milk–A Game of Lenses Abstract. Conference of the Digital Games Research Association, (DIGRA) 2015.

Ghellal, Sabiha. The Fuzzy Front End of Experience Design – Considering Ambiguous and Prescribed Qualities 2015 VVT Technology 209, ISSN-L 2242-1211 ISSN 2242-122X (Online) (Excerpts can be found in Chapter 6 and the full paper in Appendix A)

Ghellal, S., & Lindt, I. (2008). Interactive movie elements in a pervasive game. Personal and Ubiquitous Computing, 12(4), 307-315.

Wittkämper, M., Lindt, I., Broll, W., Ohlenburg, J., Herling, J., & Ghellal, S. (2007, April). Exploring augmented live video streams for remote participation. In CHI'07 Extended Abstracts on Human Factors in Computing Systems (pp. 1881-1886). ACM.

Lindt, I., Ohlenburg, J., Pankoke-Babatz, U., & Ghellal, S. (2007). A report on the crossmedia game epidemic menace. Computers in Entertainment (CIE),5(1), 8

Lindt, I., Ohlenburg, J., Pankoke-Babatz, U., Prinz, W., & Ghellal, S. (2006, April). Combining multiple gaming interfaces in epidemic menace. In CHI'06 Extended Abstracts on Human Factors in Computing Systems (pp. 213-218). ACM.

Pankoke-Babatz, U., Lindt, I., Ohlenburg, J., & Ghellal, S. (2006). Crossmediales Spielen in ‘Epidemic Menace’. In Mensch & Computer (pp. 233-242).

Lindt, I., Ohlenburg, J., Pankoke-Babatz, U., Ghellal, S., Oppermann, L., & Adams, M. (2005). Designing cross media games. In 2nd International Workshop on Gaming Applications in Pervasive Computing Environments

Vorträge

 

Game Aesthetics and Experience Design- How to design for meaningful experiences in a museum or gallery context with interdisciplinary experts (2016), Part of the Open Culture Initiative at MFG Medien- und Filmgesellschaft Baden-Württemberg mbH, Breitscheidstr. 4, D-70174 Stuttgart http://www.openculturebw.de/p/blog-page.html

Keynote: Keynote & Moderation & Workshop Lead: Museum Apps of Today and Digital Perspectives of Tomorrow  (2015). Humboldtforum Foundation, Berlin

NordiCHI 2014 - The Fuzzy Front End of Experience Design –Considering Ambiguous and Prescribed Qualities 

Keynote Titled ‘Transmedia Perspectives’ (2013), SETECEC 20132nd Conference Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce

 

Projekte

Ausgewählte Projekte: 

HelGA: Hochschul Electronischer Gaming Automat - VIDEO & Helga auf dem ITFS 

Elena: Displaced Reality Video

Save the Kittens: Play

Get Milk: Game Design Learning Game Play 

Sheep Attack: Play 

Lost in the Woods: Play Prototype 

Hochschulübergreifende Projekte: Digital Forest: Facebook Link 

 

Abschlussarbeiten

 

English Version

WORK EXPERIENCE

  • Since November 2014, Professor Interaction Design (Focus Experience & Game Design)
  • September 2012 – October 2012 Interim Professor Interaction Design
  • April 2008 – August 2012, UID & UXD Freelance
  • December 2001 – March 2008: Sony Europe, Manager Research & Innovation  Concept, Design, and Implementation as well as overall Management of 2 EU Funded projects (Budget € 1.9 million): Concept, design, and implementation of UID, UXD and Game Design reflecting selected technology trends and research interests of pre-selected business owners. Berlin, Germany 
  • June 2001 – November 2011 07/01–11/01 Airmedia, Head of Product Development, responsibilities included:  Concept, Design & Development of European Airmedia product suite and major accounts. Berlin, London & New York  
  • April 2000 – June 2001, GoIndustry  , Product Manager. Independently responsible for concept, interaction and graphic design of the platform, partner management for 3rd party SW. Munich, Germany
  • July 1998- March 2000, Compaq Computers, Program Manager Global Accounts Concept, Design, and Implementation of an e-business solution for global accounts such as General Motors. Munich, Germany
  • April 1996- July 1998, CompuServe, Project Coordinator: Liaison to the US headquarters and the localization, customization, and functionality requirement definition of the Germany CompuServe client. Munich, Germany 

SKILLS & INTERESTS

  • Interaction Design (Interface, Graphic & Experience Design)
  • Game Design: Mobile Game Design & Transmedia Storytelling
  • User Centered Design, Qualitative and Quantitative Evaluation  (Tobii & SMI Eye Tracker Systems)
  • Graphic Design & Conception (Wireframing & Instant Prototyping)
  • Front End Software Design
  • Media Strategy development (Project, Product & Innovation Management)
  • Software: MS Office Paket, Adobe Photoshop, Illustrator & Flash, Axure, Balsamiq & Omnigraffle, Construct 2, etc.
English Video of Student Projects at the ITFS International Animation Festival HelGA