38856 Transmedia Experience Design
Zuletzt geändert: | 02.09.2019 / Ghellal |
EDV-Nr: | 38856 |
Studiengänge: | |
Dozent: | |
Sprache: | Englisch |
Art: | S |
Umfang: | 2 SWS |
ECTS-Punkte: | 6 |
Prüfungsform: | |
Beschreibung: |
• Design of a User Expeience Prototype • Theory & Publication Research: - Transmedia User Experiences - Principles of UXD & UID (Contrasts and Similarities) - Interaction Design Patterns - Responsive Design - Gestures - Visualization Trends • Scientific Research of self selected Area of Expertise e.g. Sports, Music etc. -> - Transfer of metaphors, mental models and/or natural gestures etc. • Methods, Tools & Techniques - Storytelling - Sketching - Gamification - Persuasive Technologies - Packaging & Experiences - Prototyping • Goal & Assignment: - Scientific Article of a Case Study |
English Abstract: | In this seminar we will work on a case study. You will design a prototype of our choice to create worthwhile novel user Experiences and validate the experiences. You are fee to select any domain or design area (e.g. Mobile Applications/Transmedia advertising/ Info Viz/Wearable Technologies/ Internet of Things or Games). Together we will create an Evaluation Strategy that fits your selected domain and conduct the Evaluation. Finally you will be required to draft a scientific paper, using the HCI-ACM standard. |
Literatur: |
• Norman: Design of Everyday Things. Basic Books 1988 • Hassenzah: Experience Design, Technology for all the right reasons, 2010 • Buxton: Sketching User Experiences (2010) & http://www.billbuxton.com/ • Trayor and All: User Experiences Design. Smashing Design Book 2012 • Fadeyev and All: User Experience Practical Techniques. Smashing Design Book 2012 • Csikszentmihalyi: The Psychology of Optimal Experience , 2008 • Pink: The Surprising Truth about What Motivates Us , 2009 • Csikszentmihalyi: Flow, The Psychology of Optimal Experience, 2008 • Illiinsky and Steel: Data Visualization. O’Reilly 20122 • Callahan, Young and Hixon: Responsive Design. Smashing Design Book 2011 • Zichermann: Gamification by Design, O'Reilly 2012 Weitere Literatur finden Sie in der HdM-Bibliothek. |