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Veranstaltungsbeschreibung

143410a Game Design

Zuletzt geändert:26.09.2022 / von Carlsburg
EDV-Nr:143410a
Studiengänge: Computer Science and Media (Master), Prüfungsleistung im Modul Game Design in Semester 1 2 3
Häufigkeit: nur SS
Digital Design (Master, 3 Semester, Zulassung ab Wintersemester 2023/2024), Prüfungsleistung im Modul Englisch Language Assessment in Semester
Häufigkeit: S25
Dozent: Prof. Dr. Sabiha Ghellal
Sprache: Deutsch
Art: -
Umfang: 2 SWS
ECTS-Punkte: 5
Workload: 150 hours Vertical Slice of a Game (a pixel-perfect prototype of one level of a Game ) and a Game Design Documentation (approx 10 A4 Pages)
Prüfungsform:
Bemerkung zur Veranstaltung: ÜGR: Studierende, die das Mod.143406 Mobile Game Design erbracht haben, dürfen das Modul 143410 nicht mehr erbringen. Unterrichtssprache Englisch
Beschreibung: Content of the Lecture: Game Design Theory What is Game Design Player Types Game Design Principles Game Design Patterns Game Mechanics Game based Graphics Design Game User Interface Design Interaction Design & Game Flow Game Design Process Game Design Creativity Workshops We will organize a number of Workshops after we learned about the Game Design Theory Tools (You are asked to learn those tools selfsufficiently!) Graphics 2D Photoshop Prototyping http://proto.io/ https://www.scirra.com/construct2 Assignment : A high-fidelity Prototype of a Mobile Game (a self-explanatory Click Prototype) Goal of the Lecture: Learn about game design theory (with an emphasis on Mobile Games) Enable Students to design mobile games! Ability to read mobile game design and understands what makes them appealing/fun. Understand the Language (GUID, UID, IXD, UXD & Game Design) Improve drawing, interaction and layout skills Understand Aesthetics of Game Design
English Abstract: In this seminar we research, design and develop games applying a Research through Design (RtD) approach we will seek new knowledge by understanding the current state of a selected topic (e.g. motion tacking in games) and then suggesting an improved future state in the form of a design. The goal is to produce a vertical slice of game using easy access game engines and evaluate the prototype as part of a human centered design approach. The seminar focuses on the interdisciplinary skill sets that are necessary to appreciate and design games. Here we use a player centered approach that starts with analysing existing games, come up with a conceptual design, produce a low fidelity prototype and evaluate the prototype before producing the final game and a short scientific paper discussing the RtD approach.
Literatur: Mobile Games Design Essentials (Dr. Claudio Scolastici & David Nolte) Level Up (Scott Rogers) Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design (Chris Solarski) Game Development Essentials: Game Interface Design (Saunders, Novak, Saunders) Theory of Fun for Game Design (Raph Koster) Flow (P.S.) (Mihaly Csikszentmihalyi)

Weitere Literatur finden Sie in der HdM-Bibliothek.
Internet: Penny Arcade Video Reports: https://www.youtube.com/watch?v=NBHircZu5EI http://gamification.org/wiki/Game_Mechanics http://en.wikipedia.org/wiki/Video_game_genres http://gdp2.tii.se/index.php/Main_Page