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Hochschule der Medien

Veranstaltungsbeschreibung

113520a Theory of Game Development

Zuletzt geändert:03.06.2018 / von Carlsburg
EDV-Nr:113520a
Studiengänge: Medieninformatik (Bachelor, 7 Semester), Prüfungsleistung im Modul Theory of Game Development in Semester 3 4 6 7
Häufigkeit: immer
Mobile Medien (Bachelor, 7 Semester), Prüfungsleistung im Modul Theory of Game Development in Semester 4 6 7
Häufigkeit: immer
Studienübergreifendes Angebot - Minors, Prüfungsleistung im Modul Theory of Game Development in Semester 1
Häufigkeit: immer
Dozent: Prof. Dr. Stefan Radicke
Sprache: Englisch
Art: V
Umfang: 4 SWS
ECTS-Punkte: 6
Inhaltliche Verbindung zu anderen Lehrveranstaltungen im Modul: It is recommended to attend this course before or alongside with any of the following ones:
  • Game-Praktikum / Advanced Game Development / Practical Game Development
  • Game Engine Programming
  • Gameplay Programming
Prüfungsform: KL, 60 Min
Bemerkung zur Veranstaltung: Unterrichtssprache Englisch Minor-Programm
Beschreibung:
  • Genres and History
  • Business Aspects
  • Youth Protection
  • Hardware
  • Game Engines
  • Game Objects
  • Human Interface Devices
  • Virtual Reality
  • Multiplayer
  • Artificial Intelligence
English Title: Theory of Game Development
English Abstract: The lecture gives a comprehensive overview about game development and requires little prior knowledge.
The students get the opportunity to give one 10-15 minute long presentation over the course of the semester. Doing so will be rewarded with a few bonus points for the written examination. The exact dates and topics of these presentations will be assigned during the lectures.

Learning goals:

  • See games through the eyes of a professional game developer.
  • Ability to analyse video games from different points of view.
  • Understanding of the hard- and software used to develop video games.
  • Overview of the various career options in the games industry.
  • Fundamental knowledge for advanced courses.
Literatur: Jeff Lander, Jason Gregory, Game Engine Architecture, Second Edition, Taylor & Francis Ltd., 2014, ISBN 978-1466560017

Robert Nystrom, Game Programming Patterns, Genever Benning, 2014, ISBN 978-0990582908

Ron White, How Computers Work, 10th Edition, Que, 2014, ISBN 978-0789749840

Mike McShaffry, David Graham, Game Coding Complete, Course Technology, 2012, ISBN 978-1133776574

Ian Millington, John Funge, Artificial Intelligence for Games, Morgan Kaufmann, 2009, ISBN 978-0123747310

Jesse Shell, The Art of Game Design, Morgan Kaufmann, 2008, ISBN 978-0123694966

Weitere Literatur finden Sie in der HdM-Bibliothek.
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