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Hochschule der Medien


113520a Theory of Game Development

Zuletzt geändert:06.04.2020 / Radicke
Studiengänge: Medieninformatik (Bachelor, 7 Semester), Prüfungsleistung im Modul Theory of Game Development in Semester 3 4 6 7
Häufigkeit: immer
Studienübergreifendes Angebot - Minors, Prüfungsleistung im Modul Theory of Game Development in Semester 1
Häufigkeit: immer
Dozent: Prof. Dr. Stefan Radicke
Sprache: Englisch
Art: V
Umfang: 4 SWS
ECTS-Punkte: 6
Inhaltliche Verbindung zu anderen Lehrveranstaltungen im Modul: It is recommended to attend this course before or alongside with any of the following ones:
  • Game-Praktikum / Advanced Game Development / Practical Game Development
  • Game Engine Programming
  • Gameplay Programming
Bemerkung zur Veranstaltung: Unterrichtssprache Englisch Teilnehmerbeschränkung
  • Genres and History
  • Business Aspects
  • Youth Protection
  • Hardware
  • Game Engines
  • Game Objects
  • Human Interface Devices
  • Virtual Reality
  • Multiplayer
  • Artificial Intelligence
English Title: Theory of Game Development
English Abstract: Important: You have to enrol in the Moodle course Theory of Game Development in order to participate in this lecture. Enrolment instructions will be provided before the start of the course.

The lecture gives a comprehensive overview about game development and requires little prior knowledge.
The students get the opportunity to give one 10-15 minute long presentation over the course of the semester. Doing so will be rewarded with a few bonus points for the written examination. The exact dates and topics of these presentations will be assigned during the lectures.

Learning goals:

  • See games through the eyes of a professional game developer.
  • Ability to analyse video games from different points of view.
  • Understanding of the hard- and software used to develop video games.
  • Overview of the various career options in the games industry.
  • Fundamental knowledge for advanced courses.
Literatur: Jason Gregory, Game Engine Architecture, Third Edition, Taylor & Francis Ltd., 2018, ISBN 978-1138035454

Robert Nystrom, Game Programming Patterns, Genever Benning, 2014, ISBN 978-0990582908

Ron White, How Computers Work, 10th Edition, Que, 2014, ISBN 978-0789749840

Mike McShaffry, David Graham, Game Coding Complete, Course Technology, 2012, ISBN 978-1133776574

Ian Millington, John Funge, Artificial Intelligence for Games, Morgan Kaufmann, 2009, ISBN 978-0123747310

Jesse Shell, The Art of Game Design, Morgan Kaufmann, 2008, ISBN 978-0123694966

Weitere Literatur finden Sie in der HdM-Bibliothek.

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