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Veranstaltungsbeschreibung

221203a Design and Preproduction for Games

Zuletzt geändert:19.01.2023 / von Carlsburg
EDV-Nr:221203a
Studiengänge: Audiovisuelle Medien (Bachelor, 7 Semester), Prüfungsleistung im Modul Design and Preproduction for Games in Semester 3 4
Häufigkeit: immer
Dozent: Prof. Don-Oliver Matthies
Sprache: Englisch
Art: -
Umfang: 4 SWS
ECTS-Punkte: 6
Workload:
Prüfungsform:
Beschreibung: This course covers the creative processes of the game preproduction. The students develop ideas and concepts for games and create preproduction art and design packages to prepare the project for production. Emphasis will be on industry related visual development of original concepts, preproduction art for characters and environment serving the core game mechanics.

The students will be guided through the process of:
-developing a strong and unique game-vision with an innovative visual look for their game in industry related design pipelines focusing on the expected target group and market segment;
-improving skills to create an engaging project, working solo or in groups, documenting the process (game design document and art bible);
-learning the fundamentals of art direction in agile game productions, focusing on organisation and communication skills, filling the roles of art director, lead artists, vision keeper;
-creating concept art for character and environment design and production paintings to support their concepts;
-building a strong pitch deck for presenting their game (for intern, press, publisher and/or coop partners)

Ideal for students who plan to make a Studioproduktion in the field game (IM) in the following semester
English Title: Design and Preproduction for Games
English Abstract: This course covers the creative process of game preproduction and design.
Literatur: Schell, Jesse (2020): The Art of Game Design: A Book of Lenses
Zimmermann; Salen (2003): Rules of Play, Game Desing Fundamentals
Lilly, Eliott J (2015): The Big Bad World of Concept Art for Video Games: An Insider's Guide for Students
Robertson, Scott (2013): How to Draw
Robertson, Scott (2014): How to Render

Weitere Literatur finden Sie in der HdM-Bibliothek.