119661a User Experience Design
Zuletzt geändert: | 18.03.2024 / Reich |
EDV-Nr: | 119661a |
Studiengänge: |
Mobile Medien (Bachelor, 7 Semester), Prüfungsleistung im Modul User Experience Design
in Semester
4 6 7
Häufigkeit: immer |
Dozent: | Henrik Mucha |
Link zur Veranstaltung / zum E-Learning-Kurs: |
Moodle Course
Signup Password: uxdcourse-sose2024 |
Sprache: | Englisch |
Art: | - |
Umfang: | 2 SWS |
ECTS-Punkte: | 5 |
Workload: |
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THIS IS THE NEW UXD LECTURE UNDER THE NEW EDV NUMBER 119661a. AS OF AUGUST 2021, THE LECTURE WILL BE HELD ON-SITE. ######## - You must have completed the UID lecture to register for this lecture! - You must have completed the "Anleitung zum Wissenschaftlichen Arbeiten" lecture to register for this lecture! - It is recommended that you already finished your practical semesters. - The participant limit is 20 students! Higher semesters are preferred. 90 hours, praxis-oriented lecture with a short (1min) video prototype and a 3-page+ documentation in form of a scientific HCI paper. |
Inhaltliche Verbindung zu anderen Lehrveranstaltungen im Modul: |
- 119320a User Interface Design (mandatory!)
- 119710a Anleitung zum Wissenschaftlichen Arbeiten (mandatory!) - 119103a Grundlagen der Mensch-Computer-Interaktion - 119440a Usability Engineering |
Prüfungsform: | |
Bemerkung zur Veranstaltung: | Unterrichtssprache Englisch Teilnehmerbeschränkung Das Modul 119660 darf ab WS 21/22 nicht mehr neu angemeldet werden. Studierende, die das Modul 119660 bereits erbracht haben, dürfen das Modul 119661 nicht erbringen. |
Beschreibung: |
GOALS Understanding the theory of XD and the ability to contrast if from Usability and other related theoretical areas. Design for user needs and appreciate the implications of psychological needs such as designing for hedonic qualities. Research state of the art experiences trends and utilize those for your own designs (such as e.g. persuasive design) CONTENT Principles of XD Pragmatic & Hedonic Qualities of design Psychological Needs Interaction Design Visualization Role of XD in Mobile Content Role of XD in Tangible Interfaces Role of XD in AR and VR Gamification as a XD Tool Research of State of the Art XD Trends ASSIGNMENTS: UX Documents Short Video Prototype (1 min max.) Short scientific paper (min. 3 pages) |
English Abstract: | In this seminar, students will design a future-oriented user experience focusing on human needs and tangible interfaces. Students will learn how to design for specific human needs, such as, e.g. the hedonic quality of identification and how to create a process of enhancing user satisfaction by improving pleasure provided in the interaction between the user and the product. As the world becomes more and more tangible, future experience designers need the additional skill set to design for services rather than apps only. Furthermore, this semester we have one design brief in cooperation with the Mercedes-Benz AG. |
Literatur: |
• Hassenzah: Experience Design, Technology for all the right reasons, 2010 • Trayor and All: User Experiences Design. Smashing Design Book 2012 • Fadeyev and All: User Experience Practical Techniques. Smashing Design Book 2012 • Buxton: Sketching User Experiences (2010) & http://www.billbuxton.com/ • Csikszentmihalyi: The Psychology of Optimal Experience , 2008 • Illiinsky and Steel: Data Visualization. O’Reilly 20122 • Callahan, Young and Hixon: Responsive Design. Smashing Design Book 2011 • Zichermann: Gamification by Design, O'Reilly 2012 Weitere Literatur finden Sie in der HdM-Bibliothek. |