Diese Website verwendet nur technisch notwendige Cookies. In der Datenschutzerklärung können Sie mehr dazu erfahren.

Zum Hauptinhalt springen
Logo, Startseite der Hochschule der Medien
Veranstaltungsbeschreibung

147120a Experience Design

Zuletzt geändert:21.12.2023 / Ghellal
EDV-Nr:147120a
Studiengänge: Computer Science and Media (Master), Prüfungsleistung im Modul Experience Design in Semester
Häufigkeit: nie
Digital Design (Master, 3 Semester, Zulassung ab Wintersemester 2023/2024), Prüfungsleistung im Modul Experience Design in Semester 1
Häufigkeit: unregelmäßig
Dozent:
Sprache: Deutsch
Art: -
Umfang: 2 SWS
ECTS-Punkte: 5
Workload: 30 hours teaching time
+ preparation and follow-up work: 30 hours
+ system design & Evaluation: 90 hours
+ preparation time term paper: approx. 30 hours
= Total Workload: 130 hours
Inhaltliche Verbindung zu anderen Lehrveranstaltungen im Modul: Experience Design is a prerequisite for the lecture Research by Design (RtD)
Prüfungsform:
Beschreibung: Design Research:
In this initial phase, the seminar will dive deep into specific areas of interest within the realm of experience design. Through meticulous analysis, participants will scrutinize the current state-of-the-art, considering the intricate interplay between design contexts, individuals, and the diverse design environments. This phase will culminate in the conceptualization and creation of three Pretotypes, rooted in the identified areas of interest.

Pretotypes:
The Pretotype phase serves as a critical juncture for pre-evaluation and validation of concepts. Participants will meticulously design and evaluate three distinct Pretotypes, employing a predefined evaluation strategy. This strategy aims to substantiate the proof of concept and assess whether the Pretotypes effectively address predetermined research questions. Crucially, the evaluation process will gauge whether these prototypes successfully resolve genuine scientific problems and their efficacy in providing insightful answers.

Documentation:
As the seminar progresses to its final stage, students will embark on the crucial task of documentation. Here, the focus pivots towards crafting a comprehensive scientific paper. This paper will delineate the experimental approach undertaken in the realm of experience design. It will outline the intricacies of the Pretotypes developed and present preliminary research findings. The documentation phase will serve as a culmination, encapsulating the journey from ideation and creation to empirical evaluation, synthesizing the insights gained into a coherent academic narrative.

Throughout these stages, collaboration, critical analysis, and empirical validation will form the backbone of the seminar, fostering a holistic understanding of experience design rooted in practical application and research rigor.
English Abstract: In the realm of media studies, experience design embodies a human-centric strategy that delves beyond mere inclusion of individuals in the design process; it champions the integration of human essence into the very fabric of design. This seminar aims to explore pivotal theories and design methodologies, such as Dom Norman's "Designing for a Better World" (2023) and Schneidermann's human-centered AI (2022), aiming to dissect and challenge the means by which we create systems that cater authentically to human needs. The seminar's objective hinges on the application of Research through Design (RtD), an approach that drives the pursuit of fresh insights. Our methodology involves comprehending the existing landscape of a chosen subject—like inclusive design—and envisioning an enhanced future state through tangible design solutions. This process entails profound introspection, a cyclic understanding of people, problems, and contextual nuances, empowering us as researchers to craft improvements where they're deemed necessary. By traversing the theory of XD within a transmedia framework and recognizing the profound implications of psychological needs, participants will explore cutting-edge experiential trends. We'll harness these insights—encompassing persuasive design, gamification, and mixed reality—and weave them into our designs. This seminar champions empirical studies, validating research assumptions that pivot on fundamental human needs. Beyond comprehending and applying a user-centered experience design ethos, the seminar imparts an understanding of cultivating sustainable experiences. It stimulates critical discourse on how an iterative design process catalyzes the creation of holistic, innovative experiences. Participants will culminate this journey by crafting a scientific paper that elucidates their RtD research findings, solidifying their grasp on this multifaceted landscape.
Literatur: Dom Norman's "Designing for a Better World" (2023) Schneidermann's human-centered AI (2022), Alan Cooper “the inmates are running the asylum (1999) – State of the art Publication from selected conferences such as DIS (https://dis.acm.org/2024/)

Weitere Literatur finden Sie in der HdM-Bibliothek.